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Note that this post was written shortly after seeing the News so it's likely modestly incoherent, and only given the most basic of editing pass. As always, hopefully there's enough meat for discussion.
Link to article below, but today I was greeted by an IGN article titled:
That in the same breath IGN and Microsoft feel the need to announce Matt Booty's promotion, is... indicative of how they perceive the public reception of this announcement. Kiwi Farmers are likely feeling vindicated, and potentially mounting despair, as even under the most anti-DEI culture we've had in ages, a man retires and is replaced by a woman, chosen by the venerable Satya Nadella.
IGN provides this quote:
Now, I'm going to ignore all the fluff as it was incredibly well-prepared and likely approved by multiple PR people to have the just-right wording. I am be tempted to ask Satya: What was the point of letting (or directing) the closing of all those existing, profitable studios? You wouldn't need to back these ideas. Xbox has historically been a money-printer and the most present in consumers' minds, the one people would argue on forums and reddit and making youtube videos for days defending your honor? Such that even fanboys are rapidly admitting the rot has occurred under your feet?
And now, Gamers are left with shit on plates and eating it over the last 5 years, as Microsoft has done everything they can to push the limits of their fans' loyalties.
Xbox was already struggling under the thumbs of Phil Spencer, someone that actually enjoyed and was from gaming and gamer culture. Whether or not normies are going to Notice these canned and prepared responses and coincidental promotion alongside her remains to be actually seen, but even worse: the woman appears to have comparable-or-less Gamer Credentials than Zoe Quinn, so Sharma has to tap another person to be the internal "voice" of games. Probably already being talked about on one of the chans at any rate, so I'll leave that discourse to Those Places for the time being.
That said, unless I am blind and failed my reading comprehension like an average "Gamer", as far as I can tell, Sharma has done basically nothing related to games or gaming throughout her career. So the open-ended question is: why would Satya take that risk despite the general consumer climate?
Again, another quote:
So yes, I'm sure consumers, who have been finally pushed off the edge onto switching off windows, and upset that they literally cannot afford gaming hardware any more are extremely excited for the lady that put Copilot into notepad.exe and the beleagured and oft-derided Microsoft Recall.
Satya really loves his wordsoup that's for sure.
Loose thoughts that don't fit anywhere else in this already-eclectic post, and may be duplicated:
Notably, as far as I can read she does not have any qualifications or past interest in gaming.
Seems that Satya wants more wordsalad and wordsoup to throw at consumers to sound like they're Super Advanced and Definitely Things Will Get Better. Watch for more wordsoupification of the Xbox and microsoft gaming division.
More push into renting in order to play games.
CoreAI is one of Microsoft's largest money-sinks in the company-- they have done their absolute best not to discuss the cost vs revenue on during earning calls.
Having been at both Meta and Instacart and head over the CoreAI department, means Sharma has some credible credentials toward running large teams and driving some level of product.
The incessant ai push means microsoft has gobs of compute, and gamers are being starved of what little compute they did have access to even a year ago
At any rate, if you're a capital-G Gamer, the sign was on the wall, but if you're actually invested in the future of the hobby, you probably want to migrate off Xbox before your xbox turns into an diffusion-ran agenticifed gas town, maximizing memory, entitlements, and workflows for such world-changing ideas as Microsoft has clearly been driving forward with such ... vision.
I think this is a good idea. It's not like many AAA games are acclaimed for their dialogue, characters and writing, people literally joke about how crap their writing is. Let people have conversations with in-game characters, why not?
Open source communities have gone out of their way to set up general-purpose AIs to play Minecraft with you in the crudest ways imaginable and it kind of works. Microsoft literally owns Minecraft and they have a ludicrous amount of compute. They could make a minecraft-specific AI model, special servers where the player (players?) could be warlords with whole armies they direct and manage. The sky is the limit. This is a GAAS subscription goldmine just waiting to happen if they can cut down the inference costs, which they should definitely be able to do with a specialist model.
The real problem Microsoft has is dysfunctional culture. It's really not that hard to make Halo Infinite and have it be actually good. They have the money but not the necessary organizational skills. How hard can it be to make Windows 11 run smoothly enough for people to risk their computers and 'upgrade'? Windows 10 was OK...
It depends on implementation (as with everything...)
Consider: AI art. Surely I'm not the only one who thinks this and this look absolutely tasteless. If companies start replacing even background elements with slop, their games will look noticeably worse.
I'm ambivalent regarding coding agents. In my experience, they are very useful, but you still need real skill to avoid writing horrible code. They write code in one shot that "just works"...except there are small issues: outdated patterns, slow algorithms, unnecessary operations (e.g. copying), missed opportunities for abstraction, no high-level design. It really does just work, and quite often does not work for edge-cases. Except, my understanding is that most video game code is already like this, and AAA games regularly get flamed for buggy launches, so I have a hard time imagining worse. Hence I'm ambivalent.
A genuinely good use of AI would be for more human-like, or at least more fun, NPCs and enemies. AI-generated writing is like AI art, very bland, but if the NPCs are more dynamic that could be interesting. Perhaps the best use I can imagine is playing a single-player game and getting a multi-player experience, against players who are at my skill level and have good etiquette. But can LLMs do that?
We've known since the middle ages that some parts of any picture are important and others are less important. Masters who supervised junior artists would farm out parts of a painting and then come in to paint the most difficult or important parts.
It would seem like AI could be used similarly, to fill the background and let an artist do the important parts of the image. A composite like this would mean the artist could make more pictures with the same time and critical eyes would see human made things in the parts of the image that matter (the clouds see fine for example and too basically no human time to make).
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Not if their training data includes chat from real multiplayer humans, no.
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AI slop was unheard of even a few years ago - where’s your imagination?
Look at what Seamless2 is doing now … this shit will be unbelievably real in a few years time.
Every year even on forums like these people are showing examples of how bad AI is but every year it’s monumentally better than the year prior.
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