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As someone with almost no experience I want to use AI code a game that’s basically a top down build and chase tag type game, think rts custom mod.
How feasible is this? What should I use? AI says Godot but I have no idea if that’s a good suggestion.
I'm not in the industry but make things for fun sometimes, and my experience with godot is that it can be a bit hard to get one's head around. On the other hand I do everything manually and haven't vibecoded so who knows?
But it seems hard to go wrong with python.
Hmmm another dev interested in this is saying Unity. Seems tough to learn.
IMO Unity is the best-rounded and most user-friendly toolkit. In terms of functionality, its Editor is leagues ahead of Godot's and Unreal's. C# scripting is the best balance of powerful and easy to learn. OTOH, Unity has legendarily unreliable licensing, it's full of crusty, outdated systems that dangle around and can lead you on pointless detours, and a bunch of deeply-entrenched bugs with a prognosis of "won't be fixed, just hope the system gets replaced". Unity does have by far the most resources available for learning, and by extension probably the biggest knowledge-base for LLMs to work with. Its runtime performance is easily the worst out of the big three.
Godot is lighter-weight, more streamlined, has better performance, and is easier to work with if you want to do as much as possible in code. But depending on what functionality you want, especially from the editor, it may simply lack some of the features that Unity offers. Its documentation is also hit and miss, and it contains some bugs on account of its relative immaturity, which however do get fixed with some regularity.
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