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Culture War Roundup for the week of April 6, 2026

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The Culture War thread has been heavy on War and light on Culture of late so I thought I might offer this as something of palette cleanser.

I've been playing through the original Halo trilogy in split-screen co-op mode with my kids and while I hesitate to call one of the most successful franchises in video game history "underrated", I do feel like people sleep on just how tight and well executed the story-telling in it was.

Clint Hocking, whose work on the Far Cry franchise probably deserves its own essay, is credited with coining the term "Ludonarrative Dissonance" to describe a situation where in a video game's narrative elements are contradicted by the game's ludic elements IE the player experience. What Halo has is the opposite of this. A "Ludonarrative Harmony" if you will, where in the experience of playing the game reinforces its narrative themes and vice-a-versa. So lets talk about those themes...

The Year is 2552 and humanity is at war with an interstellar empire calling itself "The Covenant", a war that humanity is loosing. (Gamers of a certain age, please stand for your national anthem)

Our story begins with a lone starship, the Pillar of Autumn, fleeing a terrible battle and choosing to strike out into deep space rather than risk leading the foe back to Earth. The first lines of dialogue we hear in the entire franchise is our captain asking, "Did we lose them?" only to receive a negative response. In their flight our unwilling Argonauts have come upon the titular Halo, a Bishop Ring with a suspiciously Earth-like environment complete with California Redwoods and 9.81 ms^2 gravity. The ring was built by an extinct race known as "the Forerunners" (names in the Halo series tend to be a bit "on the nose") who the Covenant worship as divine beings. Mankind's Science and Intel officers believe that the ring might hold some secret that could change the course of the war and given that this is a war that humanity is not only losing but losing badly anything that might change the course of the war is naturally a top priority. And thus, we are introduced to our player character...

"Spartans" are surgically enhanced super-soldiers who are apparently kept on in suspended animation until they are needed. A "break glass in case of emergency" type deal. You, the player character, are woken to act as vessel/avatar for the Pillar of Autumn's resident AGI Cortana. Cortana being entirely software, cannot leave the ship or even press a physical button without someone to carry her and act on her behalf, and so she needs your help to investigate the ring, and by extension, hopefully save humanity.

Ultimately, Halo is "a big dumb shooter" in the same way that Gladiator is "a big dumb action movie". That is to say that, yes, it is big, it is dumb, but above all it is fun. and yet there's also a lot more going on under the surface for those inclined to dig which is where I feel the idea of "Ludonarrative Harmony" comes in.

One of fundamental problems that games like Wolfenstein and Call of Duty have is that it's very difficult to provide a narrative justification for why the player, an ostensibly base-model homo sapien, should be able to mow down multiple battalions worth of Nazis without getting mowed down in turn, or why some basic-bitch E-5 is constantly being offered the chance to shoot the cool gun or drive the fancy tank like they're some kind of make-a-wish kid. Halo neatly sidesteps this issue by giving a clear narrative reason for why you, the player, are so much more capable than the NPCs around you. You're a 6.8' hyper-athlete in power armor who has a benevolent super-intelligence riding shotgun in your head. This is sense of capability is further reinforced by how NPCs, both human and alien, react to you. Weaker enemies flee at your approach while friendly NPCs will cheer you on and will freak out if you die. Combine this with Jaime Griesemer's now famous "30 seconds of fun every 3 minutes" principle and what you get is a power fantasy that is not only exceptionally well executed but fully justified within the context of the narrative.

While this power fantasy is what makes Halo work so well as a "big dumb shooter" it exists in tension with the broader text of the narrative. Throughout the game, we are repeatedly reminded that humanity is on the back foot, that the Covenant are both more technologically advanced than humanity and more numerous. We do not know why they seem to be intent on eradicating us, only that they are. The human forces that we encounter during the campaign are almost always outnumbered. Covenant enemies and weapons, especially on higher difficulty settings, are almost always more deadly. Musical cues are either mournful or strident and desperate. There is this subtext to much of the dialogue that the ultimate fate of our intrepid crew will not be a triumphant homecoming. We are Spartans and the ring is to be our Thermopylae (I told you that names in the Halo series tend to be a bit "on the nose").

On its face value Halo is remarkably bleak and yet it also has something that I feel is sorely lacking in a lot of modern media. Sincerity.

As I've gotten older, and especially since having kids, I have found that I have less and less patience for deconstructionist takes, and subversion for subversion's sake. I don't want nihilism and moral ambiguity from my fiction. I get enough of that from studying history. What I want from my fiction is something to inspire and/or aspire to. Yes Halo is bleak, but it is also hopeful. And yes, I recognize that this sounds like a contradiction but it's not because what Halo's story is ultimately about is what do you do when faced with frightful odds or a seemingly hopeless situation? It's about what do you when your faith is shattered, and you find out that much of what you thought you knew about how the universe worked is revealed to have been a carefully crafted lie? It's about duty and loyalty. It's about the relationship between created and creator. It's that meme about "the masculine desire to perish in a heroic last stand" in video game form. It is all of these things, and I think that is why fans keep coming back to it.

I also don't think I properly appreciated any of this until I had the opportunity to experience it again through fresh eyes.

PS: As you might imagine I have opinions about the Paramount+ adaptation and subsequent games released after Howard and Griesemer stepped down, but that's material for a follow on post

Halo 1 (don't remember the sequels as much) is also a fundamentally fascist story. A white-coded "Spartan" single-handedly fights off the aliens intent on destroying the universe at the behest of their superstitious foreign cult. The Flood actually infect the humans like a disease. The xenophobia is celebrated and written into the script, with the Oorah US military as the good guys mercilessly slaughtering thousands of aliens.

I understand the sequels try to add more nuance into the politics of the aliens, but a lot of the sincerity of Halo 1 is the unapologetic roleplaying of a xenophobic warrior-ethos that you won't find in modern games. Wolfenstein of course is an anti-fascist story.

Interestingly the main enemy of Halo 1 is the "Covenant", so it is indeed subversive but subversive in a totally different vector than you see in modern games. Destroy the Covenant to save Civilization from the Aliens looking to destroy it!

Edit: Went a little more into the meaning of the Covenant:

  • Formed around 852 BC by the Prophet (San'Shyuum) and Elite (Sangheili) species, they united to worship the Forerunners.
  • "Holy" War against Humanity: They call themselves a covenant because they consider themselves chosen, while viewing humanity as a blight upon their religion.
  • Perception of Humans: The Covenant calls humanity "Demon" or "reclaimers" and tries to destroy them because humans are in fact the true inheritors of Forerunner technology, a truth that would destroy the Covenant's religious foundations.

Inb4 "Joo obsessed":

From Wikipedia:

The Covenant serve as one of a number of religious allusions in Halo. Their name refers to sacred agreements between the people of Israel and their God in Jewish and Christian tradition, and could be used to indicate the attitude of superiority complex the aliens have to the inferior and sacrilegious humans. The Covenant's ships bear names referring to elements of Judeo-Christian religion.[14] A review of religions and religious material in video games noted that the Covenant's invented religion had many similarities to those in similar games, and would likely be called a cult in the real world.[15] The thematic parallels of religious zealots fighting an American military metaphor was not lost on Microsoft's content review team, who forced a name change of the holy warrior "Dervish" to Arbiter before the release of Halo 2

So my revisiting of the symbols in Halo 1 with a more mature perspective was on-point before finding verification of that interpretation.

But yeah, one of the biggest set pieces of Halo 1 is the Covenant ship Truth and Reconciliation in which you infiltrate and kill them all! It was subversive but from the opposite angle of Wolfenstein.

Halo 1 (don't remember the sequels as much) is also a fundamentally fascist story.

I would argue that Halo (the first game) is only "Fascist" and "White-coded" insofar as those who have succumbed to the woke mind-virus will label anyone to the right of Bernie Sanders "a Fascist" and anything resembling traditional western virtues as "Whiteness". The Master Chief may not be a silent protagonist, but he is very explicitly a faceless one. Fact is that we don't know anything about his race beyond that he is human, and I feel like that is intentional. I also do not believe that historical Fascists would have been very comfortable with the positions that Halo seems to take on questions of agency and free-will. Their whole thing was about the state being the ultimate sovereign and Halo basically says "Fuck That. We don't follow orders we do what is right!". It would seem to me that Halo is more "Stoic" or "Early-Christian" coded than anything else.

As I have argued before, if your model of "Fascism" ends up lumping men like Truman and Churchill in with Hitler and Mussolini your model is not fit for purpose and if you think that Clarence Thomas is "white" I think we need to take a step back and discuss WTF we are even talking about.

Furthermore I do not believe that xenophobia factors into the game's appeal as much as you seem to think it does. The Humans in Halo are not at war with The Covenant because they wanted to "Purge The Xenos!" they are at war because the The Covenant attacked them first. Now if you were talking about the Helldivers or Space Marine franchises you might have a point but the original Halo trilogy is a different beast.

A true soldier fights not because he hates what is in front of him, he fights because he loves what is behind.

It's common across all scifi-mediums for symbolic representation of racial struggle to be depicted as relations between alien species rather than tension among the actual human races of the actors within-species. This was true for Star Trek as well.

Halo is fascist because it depicts racial struggle, an actual race war, and celebrates the heroism of the warrior who saves the world. It pits the pagan-coded Spartan against the Abrahamic-coded Covenant.

The Humans in Halo are not at war with The Covenant because they wanted to "Purge The Xenos!" they are at war because the The Covenant attacked them first.

They are at war because the Covenant is a coalition of aliens fighting a Holy Race War against humans! And they apparently name their capital ships after racial justice courts!

A true soldier fights not because he hates what is in front of him, he fights because he loves what is behind.

Well one thing is fascists tend to love their race, which would be represented by Master Chief: racial self-defense against alien hostility. Halo pulls off the "fight for your race" vibe which people just love naturally as much as they will deny it.

And they apparently name their capital ships after racial justice courts!

I'm not surprised that someone who is Jew-obsessed sees Jews in every piece of media, but I'm really curious as to what you think "truth and reconciliation" means.

I'm not surprised that someone who is Jew-obsessed sees Jews in every piece of media

I correctly inferred the symbolic meaning of the word "Covenant" not that it's cleverly coded or anything. Wikipedia verifies the interpretation for what that's worth.

The "Truth and Reconciliation Commission" was essentially the post-apartheid kangaroo courts. Pretty interesting for Halo to symbolically associate that with the Covenant.

How many people were convicted by these "kangaroo courts"?