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Tinker Tuesday for July 14th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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I added switching between weapons, which ended up being a bit more work than expected. I had to rearrange some data buffers, because it turned out some stuff I'm passing to the material shader isn't useful, and other things that I don't need aren't being passed. I'm also considering switching the projectile collision model from circle-circle to circle-AABB, as this will allow me some flexibility of projectile shapes, and hacks for high-velocity projectiles passing through an enemy in a single frame (just make a long rectangle, lol).

I also played around with some benchmarks. Fired off my old desktop to see how the game performs there, and it was interesting. It seems to be free of the issues plaguing my new laptop like overheating, and the sudden choppiness when I do GPU-CPU copies of the background texture, but since it's pretty old hardware, the total amount of monsters it can handle at 60 FPS is actually lower. Still, I think I'll start recording the dev journal videos from there, as I seem to be able to get better recording framerate and quality out of it.

How have you been doing @Southkraut?

Wrote even more design documentation. It's a purpose unto itself.

Other than that, I spend quite a few hours trying to blender together a humanoid character, but ended up getting frustrated with my inability to make Blender do what I had in mind. So I did some thinking. Would it be possible to construct character meshes procedurally in Unreal Engine, for which I already have the technique down and only ("only", he says!) need to write up the exact specifications for the character? And then animate the product thereof manually? My LLM Copilot says yes, and as far as I can judge it sounds credible.

Now all I need is time and concentration. Hard to come by lately.