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Tinker Tuesday for July 21st, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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I changed to monster-projectile collision model from circle-circle to circle-rectangle, it should give me a bit more flexibility with what I can do with the projectiles. I still have to add an offset factor so the collision box isn't necessarily centered at the projectile location, and I still have to test it fully, but so far it seems to be doing what I want.

During the tests I was playing with the parameters the simulation. I managed to smooth out the monster-monster collision so they don't get stuck on each other so much. I also thought I could later incorporate some of the parameters into the game mechanics, like adding a time slowdown, or a "gravity bomb" that could pull all the monsters and crush them, but for now that's heading to the backlog.

How have you been doing @Southkraut?