This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Notes -
I changed to monster-projectile collision model from circle-circle to circle-rectangle, it should give me a bit more flexibility with what I can do with the projectiles. I still have to add an offset factor so the collision box isn't necessarily centered at the projectile location, and I still have to test it fully, but so far it seems to be doing what I want.
During the tests I was playing with the parameters the simulation. I managed to smooth out the monster-monster collision so they don't get stuck on each other so much. I also thought I could later incorporate some of the parameters into the game mechanics, like adding a time slowdown, or a "gravity bomb" that could pull all the monsters and crush them, but for now that's heading to the backlog.
How have you been doing @Southkraut?
Tinkered up a little globe view, colored the thing by biomes (latitudes really), set it to spin on its polar axis, put a fixed sun in the sky and a little moon into orbit...nothing interactive, just a little backdrop.
The bulk of what I did this week was UI work. Got to implementing a main menu, and a strategic management UI. Made good progress, until I realized today that I'm using the wrong framework for what I'm trying to do. Using Slate instead of Widgets. I started out with Slate back when I tried to do as much as possible in C++ vs in the Unreal Editor, but right now I'm actually leaning in favor of taking the WYSIWYG approach to UI design; so long as I retain control over it via code. So right now I'm trying to get it all set up as Widgets instead - a slow process, doubly so since AI can't do that for me.
Speaking of AI, I've been keeping it on a shorter leash, letting it work in smaller chunks and reviewing it much more closely. Learned my lesson on that one.
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