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Notes -
What are some irl parallels to the pleasure of a horror game “save room”?
Off topic but merely finding the save room is not enough to ease my fear. Fake save rooms are in some games. I need to save, then double check the load data to feel at ease.
A little bit of a generational gap I feel sometimes is when I watch streamers/YouTubers playing singleplayer games with multiple save slots using one and exactly one slot for one playthrough, overwriting the previous save each time, without consideration for how they might want to re-load a previous save to get to a better state or that that one save file might corrupt itself and force a complete restart. Then I remember that modern games are overwhelmingly made such that it's impossible to lock yourself out of significant content or to soft-lock yourself by having too low-HP or something, and that corruption on modern SSDs/HDDs is so unlikely that the expected value of using staggered/rotating saves is negative from just the extra time wasted for no gain.
But I can't break myself out of such habits. Even today, the risk of such things in modern games on modern hardware aren't zero.
I usually rotate between 3 saves nowadays, but of the few times I didn't bother making one than one save I dearly regretted it. It was playing the PS1 version of Final Fantasy Tactics. The game is great and allows you to be very flexible with your team and characters, building them how you want and fighting how you want with them. But there's a fight at some point, which you're not told about in advance, before which you save but that does not give you the ability to go and grind to respec, that forces you to play as your MC in a duel with a very strong enemy.
So if you built that character in a way that is unable to beat that duel, like if you built him as a support class, as pretty much anything but a melee fighter, as a spellcaster, or as anything too squishy, go and load back a previous save game. Hope that you have one far back enough that you have the opportunity to respec the MC into something that can. I lost like 40 hours of game maybe because of that? Apparently it was made a bit easier in the PSP version, and then given a way to back out and go respec in the 2025 re-release. But the PS1 original was a harsh lesson in save game rotation, considering how late it happened in a long game like this.
It probably says something that you didn't even need to finish your explanation after that; I knew exactly what you were going to be referring to.
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