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Friday Fun Thread for September 18, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Video-game thread

The users of 4chan's /v/ (video-game) board often post titillating images (both official and unofficial) of characters from various gacha games—Goddess of Victory: Nikke, Blue Archive, Senran Kagura: New Wave, etc. Occasionally, they also post videos (both official and unofficial) making fun of the rather pitiful-looking gameplay in Goddess of Victory: Nikke. However, it recently occurred to me that I had never seen any gameplay of other gacha games.1 Therefore, I investigated Blue Archive (source of such prominent sex symbols as Ichinose Asuna, Izayoi Nonomi, and Hanekawa Hasumi), and found it more of a game than I was expecting it to be.

The gameplay is mostly, but not completely, auto-battling. You set up a unit of six characters (girls wielding guns), of whom four are "strikers" who traverse the 3D battle map and two are "specials" on the sidelines. (On the battle map, the strikers are represented with chibi/SD 3D models, significantly different from the 2D art that you see in the menus.) The characters have both passive skills that activate automatically and active skills that must be activated by the player.

Each character is a tank, a damage dealer, a buffer, or a healer. Enemies include grunts (rifle infantry, small flying robots, etc.), snipers (they hide in the back and attack the player's damage dealers, encouraging the player to counter-snipe them with his damage dealers' active skills), minibosses (large humanoid robots, tanks, etc.), giant bosses (in certain game modes), and even duplicate playable characters with their own active and passive skills.

Characters and enemies also have weapons and armor (two separate characteristics) in a simple rock-paper-scissors system. Prior to each mission (which, in the main story mode, comprises multiple separate battles on a very simple strategic map—there are several other modes), you get to see what enemies you will be fighting, and must assemble your unit in order to take advantage of this system accordingly.

Outside of gameplay, the interface is surprisingly good for something that obviously was designed for phones. There's no right-click, but left-clicking on any item reveals a drop-down menu listing all the places where that item can be obtained—not just "you can get this item by completing missions", but "you can get this item by completing Mission 4-3; click this button to go to that mission"! Keyboard shortcuts, including use of the Escape key to cancel, also have been implemented.

This game has been accused of catering to pedophiles and ephebophiles. If you care about that:

  • Nearly all the playable characters explicitly are listed in their biographies as being under 18.4 As mentioned above, during actual gameplay the characters are represented, not with sexy 2D art, but with unsexy chibi 3D models.5 However:

  • Each active skill plays a fancy animation when you use it. When performed by characters who wear miniskirts, these animations often include suggestive camera angles, all the way up to (non-blatant) panty shots. Additionally:

  • Some enemies are delinquent students, presumably in the same age range as the playable characters. In that capacity, they show up in battle maps (again, as unsexy chibi 3D models) wearing miniskirts, with (blatant) panty shots in the dozens when they are knocked unconscious.

After 20 hours of play, the game seems reasonably fun to me. But my new-player bonuses haven't yet run out, so I haven't yet had to deal with the stamina system.

1Other than Gundam Battle Operation 2, whose praises I have sung before. Unfortunately, however, that game is PVP-focused, and in that context has so few players on PC that queue times for matches on that platform are absolutely intolerable.2,3 As determined from my multiple terabytes of recorded footage, I played it from 2023-05 (the PC launch) to 2024-08 (when a bug was causing the game to repeatedly crash during matches and then give me a penalty for leaving the matches early), and from 2025-02 to 2026-01. RIP.

2Unless you go out of your way to play only during the narrow daily peaks in player count. And, even if you go to all that trouble, the other players may be filling the queues for frantic high-cost matches (e. g., Unicorn Gundam vs. Kshatriya) and leaving empty the queues for slower-paced lower-cost matches (Zeta Gundam vs. Gundam Mk-II).

3The game also is available on PS4 and PS5, where it allegedly has more players. But I definitely have no interest in buying one of those.

4According to the wiki, the ages of the playable characters (including variant forms of the same character) are as follows.

AgeCountNotes
187
1780
1695
1577
142Guests from A Certain Scientific Railgun
130
121Another Railgun guest
113
Unknown6Young-looking
Top secret4One character with four variant forms, two older and two younger
Total275

Therefore:

AgeCountProportion (%)
Definitely at least 1872.5
Unknown103.5
Definitely less than 1825894
Total275100

Or, alternatively:

AgeCountProportion (%)
Definitely at least 1618266
Unknown104
Definitely less than 168330
Total275100

5Insert obligatory link to community of people who find chibi characters sexy. I hear Lalafells are pretty popular lately among the sexual roleplayers of Final Fantasy 14… Slightly more (but still not very) seriously, see the artistically impressive Deformed 48 Positions (also loosely translated as Chibi Kama Sutra, but actually referring to a separate Japanese concept).

I've heard Girls Frontline also has good gameplay for a gacha game. Watched a friend play GFL2 on steam which seemed to have XCOM style 3d grid based combat but it also had an autoplay mode.

I haven't played it because I refuse to play gacha games anymore but I did play Reverse Collapse: Code Name Bakery which is a standalone title by the same developers also in the GFL universe. It's a tactical turn based RPG with a pretty lengthy story and time travel mechanics. Despite the graphics looking like a mobile game I ended up completing the game 100% (Steam says I have 140 hours on it). You can consider the story to be told in a similar format to visual novels and the script is 300,000 words long. The prologue cutscene of the final chapter takes 2 hours if you let all the voice lines fully play out. Also the game is considered on the more difficult side even amongst people that play tactical rpgs and some of the later missions can take up to an hour with how many enemies there are so it's a pretty hefty time investment to complete this game. I like tactical rpgs though so it wasn't an issue for me.

Time travel is big part of the game and even death is explained as Jehuty (the female protagonist of the game) sending herself back in time via a "reverse collapse" mechanism. You have to play through 4 timelines (essentially replaying story missions in each timeline but with a twist of having the knowledge of the future which changes what you have to do in the missions) to unlock the 5th timeline which has the true ending.

There was a discussion previously here on TheMotte about downer endings and I'd say the ending of Reverse Collapse would count as one since the main character Jehuty has to sacrifice herself to essentially save the world. There's too many plot points to explain but the ending reveals Jehuty was able to go back in time via mind transfer by swapping her consciousness with Lusica which is essentially a clone. Said clone is instrumental in the bad guys plan to destroy the world, and in the original timeline Lusica was the only entity left alive, which she found was too lonely, so she makes a deal with Jehuty to have them swap consciousness in the past to change the future. Because Jehuty loves Mendo (the other protagonist) and wants everyone else to live she agrees to let Lusica take over her body and to let herself be the one captured by the bad guy instead (there's an in game explanation for why this has to be done this way but I can't remember why). At the end of chapter 5 Jehuty swaps places with Lusica (Mendo and everyone else has no idea this swap has happens). Lusica presumably goes on to live on as Jehuty while Jehuty goes by herself to have one final last stand before she lets herself be captured. T

The final mission plays on this one last stand theme and is reminiscent of Halo Reach's ending where you try to survive for as long as you can but you ultimately cannot win. The enemies spawn endlessly and only get stronger and stronger until eventually you lose and get captured. The mission itself is sort of a mix between rougelike (rougelite? vampire survivor likes?) mechanics where you get bonuses you can pick from every number of turns and the standard turn based gameplay you've been playing for the entity of the game and can be replayed endlessly. I think it's pretty interesting and a gridbased tactical turn based roguelike survival could be a standalone game if that mission had more polishing.

Having played through this game I have to admit it did increase my interest in the GFL lore and universe, although I still refuse to play the two mainline games due to it being a gacha game. Apparently a lot of these gooner gacha games with waifus have pretty depressing storylines and settings. Nikke takes place in a post apocalyptic earth, although the gameplay as mentioned in the parent post seems to be quite something. Arknight (at least the orignal mobile game, dunno about endfield) also takes place in a post-apocalyptic world, but the gameplay here is more like a strategic tower defense, and friend says the game is quite friendly for those that are f2p and that people have beat end game missions with low tier units so it seems strategic play probably has more importance than having the highest tier waifus. It seems to me the writers of these games stories wanted to create some sort of grimdark, post apocalyptic dystopian world but they also need to make money so they put sexy gooner waifus to capture the gacha playing audience.

The game itself has some interesting facts such as it is a remake of a remake. It also has a remaster of the of the remake you can play after completing the game (completely optional and has 0 achievements) which has the much more bland original story (and blander gameplay mechanics). The original game was strictly a visual novel that the developers made before they made Girls Frontline and the remake was a turn based tactics game, and the remaster of the remake is a mostly faithful recreation of the original remaster.

Another fact, apparently Chinese gacha players got angry that in GFL2 a female character has close relations with a male NPC character that they felt they were being NTRed because only the player should have any sort of relationship with their gacha waifus so they review bombed Reverse Collapse instead. Chinese gacha players seem to be a different breed entirely.

Chinese gacha players seem to be a different breed entirely.

You know, I have to respect it. Their actions resulted in the company making changes to the storyline and firing the writer responsible. I can only dream of Western developers having such respect (or fear!) for their players. I think Chinese and Korean gamers are so defensive about their games because they can look over here and see what happens when the industry gives an inch to the type of people who hate the average player of games. If they detect a whiff of someone like that fucking with their games, they go full nuclear scorched earth. As a result, developers over there are a lot more careful about their actions.

You can protest that it is silly, or that creators should have artistic freedom. To some extent I agree, but again — look at what we're getting out of American AAA studios. It is difficult to imagine a company in literally any other business (besides other sectors of entertainment) having that much contempt for its audience. Imagine a power tool company hiring people who casually talked on twitter about how they hated the average person who uses power tools, and wanted to use their position of influence to make the new generation of power tools appeal to that person less. This is just Wednesday for big game companies, though.

And come on — at the end of the day, GFL is a waifu collecting game. If I were writing for of those, the literal last thing I would ever do is ruin the wish fulfillment fantasy of the story. That's the entire point of the game, that's why people are paying me money. There are places for such storylines and it's not wrong for them to exist, but it is baffling to me that the company who trades on waifuism would ship such a story for what is to my understanding one of their flagship characters.

I agree that the Chinese/Korean gacha gamers, united by their schizophrenia, are a memetic force to be reckoned with (I've seen one hilarious negative Steam review in Japanese which went something like "I was told there would be NTR and I'm disappointed there isn't any, false advertising" but I can't find it now). I can even tentatively agree that Reverse Collapse was unfortunate but acceptable splash damage from the controversy, same developers after all. If all you have is a downvote, you need all the power multipliers you can get if you hope to enact actual change. If Western gaymers had 10% of their unity, camaraderie and total shamelessness, Western gaming might not've become a culturally lost cause. I have a fledgling theory better fit for the CW thread, that this and related incidents in games are local eruptions of a larger conflict, that of self-inserters (who enjoy competent MCs) vs. shippers (who enjoy diverse fleshed-out casts), and even more broadly men vs. women (whose areas of interest in gachas specifically run almost directly counter to each other), and the overall state of the gender war in a particular region/country will by itself tell you a lot about the state of games it produces.

Still, the audience having sway over the writing is a double-edged sword: Chaos Zero Nightmare, a Korean deckbuilder gacha, has had its Raymond moment (decent r*ddit summary) literally immediately upon release, and compounded with rumors of internal mismanagement eventually forced the director to make an "Emergency Livestream", a public apology, and a big shuffle at the studio, with the creative lead and some of the (female, as is tradition) writers getting removed. One obsessed schizo committed poster dutifully maintains a list of fuckups on namuwiki.

The story from that moment on has taken a sharp, almost jarring swerve towards the audience's apparent wishes, every waifufag's desires have been granted to the best ability of the writers (which to be honest is still not much). Most of the girls in the new chapters take an immediate interest in SKK the Captain, Chapter 1 in particular (the biggest offender, as the source of the Owen incident) got rewritten entirely - with a new twist of your loyal bodyguard Renoa, previously the butt of reverse-NTR jokes, turning out to actually be some sort of time goddess from the future who is personally and intimately familiar with the Captain, and literally gives him the plot device to turn back time which is a key quirk of the Captain's station and a prominent mechanic of the game. Male characters are almost entirely absent from the new story chapters, and one particular male that occurred in the story before the rewrite was, I shit you not, referred to by female pronouns in the new chapters that came after the rewrite (I'm honestly surprised Owen hasn't gotten retconned into a girl, as Raymond apparently was come global release). Whether KR translation error or actual retcon I'm not sure but uhh... based?

All of this is to say that while the KR audience largely got what it wanted, the game didn't actually get better in the story department, and if anything the omnipresent MC wank and the whole new-girl-every-banner dynamic that being a gacha necessitates, all in a setting that was originally intended to be grimdark elder-gods space opera stuff, and still retains the dressing of such... idk, maybe Asian gacha players are built different but even as a waifufag myself I can't take it seriously, it's way too on the nose. The handling of the MC in particular feels to me like the writers are desperately trying to ape the infamously-based GFL Commander, without understanding what makes skk work as a character of his own with a presence in the story despite also driving around a veritable whorehouse of T-Dorks, all of which lust after him to various degrees. Which is a real shame, CZN is another example of a gacha that is actually a good game at its core.

Those CZN links are a real rabbit hole, I hadn't been aware of that controversy. It's a shame about the writing issues, as I am really liking the game's art and character design from what I saw. It does seem like the game was rigged from the start for CZN, though, with the original writer being pushed out, so it's hard to see a situation where that happens and the writing is good no matter how they handle the fanservice.

I would like to see your theory on these incidents fleshed out in a longer thread. It really does seem like a proxy for the gender war. Even unrelated things are downstream of this - proximity voice chat in Halo 3 was removed because too many women were made fun of in comms. I think by this point most men into these kinds of games understand the shape of the conflict fairly intuitively, as all media and elements of media made to appeal to them have been systematically attacked in the same way again and again for the last decade+. A lot of them will admit that there is an impasse between the sexes and that it's best if games are made differently for men and women, a position I find very defensible. In my experience women who get involved in these battles are unfortunately not as honest about preferences. A lot of them get upset at fanservice, can't seem to accept the idea of something being made to appeal to men, and will agitate to have those things made to appeal to them. The me of ten years ago was much more sympathetic to women wanting to be included, not I see it and get annoyed because, well, I've played these games before. Now there is plenty of media made to cater to their tastes, but that never seems to be enough.

Part of me thinks Western games becoming how they are is an inevitable and unavoidable consequence of the Civil Rights Act, and no amount of gamer rage could have prevented it. If it's illegal to maintain a bro culture that values bro things in the office, you're going to see that reflected in the product. If you're successful enough, eventually you're going to have to comply with CRA hiring and workplace requirements, and if you don't do it fast enough, you're going to get body slammed by the government for millions and take a massive reputational hit. A court ruled that Riot Games requiring its employees to play their games to be a discriminatory hiring practice against women. I don't know how you can maintain a good culture for making games under conditions like this. I'm not sure if CN or KR have an equivalent law, so I can't say for sure.