Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule

Jump in the discussion.
No email address required.
Notes -
As I work the repertoire for the band where I'm subbing, I'm noticing something interesting. They do a lot of covers of one hit wonders, but it's not covers of the One Hit.
For example: anybody who was alive in the 90s probably knows Del Amitri, but they're covering a totally different song. It's been fun seeing how a lot of one hit wonders were pretty good musicians who had the (mis)fortune of writing something outside their usual niche.
Do any of you have good examples of that? I'd love to give them a listen.
More options
Context Copy link
You (least) favorite thot has launched a new site where you rate people's photographs, and it determines who you are attracted to. I rated enough pictures to get a detailed profile and it's not surprising at all. What was surprising is how many women it showed me were fat, trans and/or had septum piercings. And that were, I assume, their most flattering pictures.
/images/17897254087105072.webp
I don't think comparing people's looks accurately shows who you're drawn to, especially with these pictures which are mostly unflattering and/or edited (why don't people smile in their selfies? Even I learned to do that).
More options
Context Copy link
This needs a "not interested in either" So many of these I feel forced to chose between two horrible options.
More options
Context Copy link
Is my least favourite thot Aella?
I don't know, is she?
More options
Context Copy link
More options
Context Copy link
The sheer tide of transgenders seems like it would nullify any serious findings from this. I automatically picked the non-trans every time, except in the numerous occasions they were both trans
I looked into the settings and there's now a switch to filter them out.
More options
Context Copy link
More options
Context Copy link
The important stats are behind a registration wall. Looks like you can only create an account using Google (lol), or whatever "Glosso" is, and you can "log in with an account created with a password," but they won't let you create those types of accounts anymore.
More options
Context Copy link
Your results mirror what I expect mine would be. I got as far as the register wall and clicked out. The very first two faces said "Which woman do you prefer"? And one of them was 100% a dude, looked like a teenaged boy actually. Weird.
Edit: I did not choose the boy.
More options
Context Copy link
More options
Context Copy link
Video-game thread
The Crust went 1.0, playing the main campaign. Lots of elements from Surviving Mars, but with a bit more factory automation elements.
More options
Context Copy link
I've been playing a little early access indie game called Half Sword. It's a physics-based medieval fighting simulator where you use your mouse and keyboard to control individual arms. It's simultaneously incredibly detailed and incredibly jank. I think I'm enjoying the jank more than the detail.
More options
Context Copy link
Finished a Distant Worlds 2 campaign. Love and hate this game. It is vast - I'm impressed it still (mostly) works with thousands of automated private economy ships, like freighters, on top of the usual space 4X systems. Thousands of mining stations, too many luxury resources to keep track of, characters, fleets; and option to automate almost all game systems on case by case basis. It is delightfully idiosyncratic - rarely convoluted, just unusual and unbothered by expectations, an oldschool feel. It leaks and reliably crashes on my 6GB VRAM (and autosaves do not help if you just spent 30 minutes paused fiddling with some details; at least it did not ever crash during manual save). It is criminally underbaked, just begging for another few passes filling details in, balancing, bugfixing. There is so many details I can't resist micromanaging a campaign takes unwise amounts of time for me.
Chronicon, very complete, top quality hack & slash. Tons of fun.
I really like the concept of DW2 (and DW1/DW:U, since they're the same game), but the execution has so many issues I end up regretting any time spent on it.
It's ugly as sin. Picking the Stride engine was a big mistake to begin with, and maybe it was even necessary for performance reasons, but visually it's a complete dud. The game looks about as good as Drox Operative, which is to say absolutely lousy. The ship designs that are mostly just tortured pretzel shapes, the races that are fatally tired science-fantasy zoology archetypes, the tech tree that walks through all the generic technobabble, and the combat that's just a hot mess of oversized particle effects...ew.
Diplomacy is absolutely retarded. Playing diplomacy well requires constant busywork and exploits. Raising relations with other empires requires giving them gifts, which are always of a fixed size, and the relationship effect magnitude is also fixed - you're always giving a fixed sum of credits for a fixed relationship change, regardless of how enormous or paltry that sum is compared to your or the recipient's cashflow. So once you're in the mid-game, you're casually maintaining positive relationships with the entire galaxy, and the only limit is the cooldown on gift-giving. But oh! Instead of giving formal gifts, you could also make deals, and barter some cartographic data or technology or an archaeological discovery or a diplomatic contact. And the problem here is that the costs of those things have no relation to their value. You can trade away some archaeological discovery that's completely useless for several times the net worth of an entire empire, and buy out your interlocutor's entire mining sector, or all of the technologies they had ahead of you.
Piracy is dumb. Pirates attack you early on in the game, and you can choose to either fight them or pay them off. You'd think that fighting them off would be the harder way of handling it, but bring long-term rewards of being free of piracy, and run no risk of the pirates jacking up their prices over time...but in actualy fact, it's universally easier, cheaper and more rewarding to just pay them off. Because paying them off means you needn't raise any anti-pirate forces, raises your relationship with the pirates, and eventually they just stop asking for protection money, and and then you can barter and negotiate with them until they become your friends, and then once the endgame hits all friendly pirate factions turn all their ships and stations over to you. And there are tens of individual pirate factions in each campaign, so you need to do all this rote, repetitive diplomacy over and over. Like regular empires, pirates are 100% deterministic in diplomacy.
The UI is not up to the task of helping you govern a large empire. When you have dozens of planets and ports, which you will, the bottom half of your screen ends up filling with icons representing them all. Icons that all look exactly the same. And if that presentation isn't to your liking, you could instead use the menus that offer lists of such objects - but that are bafflingly clamped to only a small fraction of your screen size.
Ship design, if you don't just automate it entirely and resign yourself to using the game's default designs, give or take your stated weapon type preferences, is a lot of unpleasant busywork. You unlock a new technology, many of which are just iterative improvements on older ones (fuel tanks with +20% volume, that kind of thing), and then you need to go through all of your ship designs and replace the old with the new component. And you have to do that using an interface that, to cut it short, has terrible UX.
And many more.
Agreed on most things here.
It's not that bad visually. Planets look nice. Ships, well, I like how busy core worlds can get, no need to zoom in.
Writing is bad, but the race-from-beyond-galaxy total war scripting/framing surprised me positively - they are so far ahead on tech that native empires joining them can actually be catastrophic (but shame you have so little diplo tools available). But again, could do so, so much more.
Teekans talk a bit like Skaven, it's cute.
Many glaring issues, but even at 150 planets, I did not find it too bad. Only maybe a dozen are core. Character and army management is the worst.
I had all state ships on manual design, since you can do a lot better than automatic. Shame you can't do guided auto-design (exclude this, always include that; or did I miss that in the UI?). Components going V1->V2 etc do update automatically now even on manual designs, but what a pain when you get something new, only "Copy as new" then obsolete the previous version works since "Upgrade" treats too many components as same family, pain.
They should open the game source code, it can all be fixed.
More options
Context Copy link
Stride as in https://www.stride3d.net/?Ah, found the blog post. https://www.stride3d.net/blog/distant-worlds-2-development-with-stride/Does it really look like ass? I remember building and running some demos and they didn't look any worse than Unity.
IMO? Yes. if you look at actual gameplay footage instead of carefully curated marketing screenshots, or actually play the game and zoom in, then it's looks very poor.
And yes, it's absolutely possible to make similarly poor-looking games in Unity. And yes, not like I can do any better. But in my personal opinion, DW2 is not really worth looking at for its visual offerings.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
Still playing some Darktide with my brother. I finished all of the Psyker penances that required class-specific activities, and now the only ones left are the supremely grindy mission count ones. 43 missions to go. I'm currently either running a support built that goes all-in stunlocking an entire view cone indefinitely via smite (and which gets inevitably knocked out by something sneaking up on me from behind), or a melee psyker build. The latter really wants to use the Blaze Greatsword, but I already mastered that one, so right now I'm making myself play it with all kinds of other weapons, all inferior. Our gaming buddies almost entirely quit on us. Tired of Darktide, I suppose, and unwilling to accompany us as we go for higher difficulties.
Privately, I still play the odd round of Nuclear Option. I'm actually getting proficient at it, slowly, and I enjoy sinking my teeth into the technical details while still having to make snap decisions based on gut feeling. But now that maintaining stealth, landing without ruining the plane, evading missiles and picking targets are all somewhat in hand, I'm unfortunately free enough to realize that the NPC behavior is entirely too predictable. But playing Multiplayer is not satisfying, on two counts: 1) I can't pause, so in other words I'm certain to eventually just waste lots of team resources by going AFK, and 2) it's all co-op, hardly anybody in my time zone plays PVP.
More options
Context Copy link
The users of 4chan's /v/ (video-game) board often post titillating images (both official and unofficial) of characters from various gacha games—Goddess of Victory: Nikke, Blue Archive, Senran Kagura: New Wave, etc. Occasionally, they also post videos (both official and unofficial) making fun of the rather pitiful-looking gameplay in Goddess of Victory: Nikke. However, it recently occurred to me that I had never seen any gameplay of other gacha games.1 Therefore, I investigated Blue Archive (source of such prominent sex symbols as Ichinose Asuna, Izayoi Nonomi, and Hanekawa Hasumi), and found it more of a game than I was expecting it to be.
The gameplay is mostly, but not completely, auto-battling. You set up a unit of six characters (girls wielding guns), of whom four are "strikers" who traverse the 3D battle map and two are "specials" on the sidelines. (On the battle map, the strikers are represented with chibi/SD 3D models, significantly different from the 2D art that you see in the menus.) The characters have both passive skills that activate automatically and active skills that must be activated by the player.
Each character is a tank, a damage dealer, a buffer, or a healer. Enemies include grunts (rifle infantry, small flying robots, etc.), snipers (they hide in the back and attack the player's damage dealers, encouraging the player to counter-snipe them with his damage dealers' active skills), minibosses (large humanoid robots, tanks, etc.), giant bosses (in certain game modes), and even duplicate playable characters with their own active and passive skills.
Characters and enemies also have weapons and armor (two separate characteristics) in a simple rock-paper-scissors system. Prior to each mission (which, in the main story mode, comprises multiple separate battles on a very simple strategic map—there are several other modes), you get to see what enemies you will be fighting, and must assemble your unit in order to take advantage of this system accordingly.
Outside of gameplay, the interface is surprisingly good for something that obviously was designed for phones. There's no right-click, but left-clicking on any item reveals a drop-down menu listing all the places where that item can be obtained—not just "you can get this item by completing missions", but "you can get this item by completing Mission 4-3; click this button to go to that mission"! Keyboard shortcuts, including use of the Escape key to cancel, also have been implemented.
This game has been accused of catering to pedophiles and ephebophiles. If you care about that:
Nearly all the playable characters explicitly are listed in their biographies as being under 18.4 As mentioned above, during actual gameplay the characters are represented, not with sexy 2D art, but with unsexy chibi 3D models.5 However:
Each active skill plays a fancy animation when you use it. When performed by characters who wear miniskirts, these animations often include suggestive camera angles, all the way up to (non-blatant) panty shots. Additionally:
Some enemies are delinquent students, presumably in the same age range as the playable characters. In that capacity, they show up in battle maps (again, as unsexy chibi 3D models) wearing miniskirts, with (blatant) panty shots in the dozens when they are knocked unconscious.
After 20 hours of play, the game seems reasonably fun to me. But my new-player bonuses haven't yet run out, so I haven't yet had to deal with the stamina system.
1Other than Gundam Battle Operation 2, whose praises I have sung before. Unfortunately, however, that game is PVP-focused, and in that context has so few players on PC that queue times for matches on that platform are absolutely intolerable.2,3 As determined from my multiple terabytes of recorded footage, I played it from 2023-05 (the PC launch) to 2024-08 (when a bug was causing the game to repeatedly crash during matches and then give me a penalty for leaving the matches early), and from 2025-02 to 2026-01. RIP.
2Unless you go out of your way to play only during the narrow daily peaks in player count. And, even if you go to all that trouble, the other players may be filling the queues for frantic high-cost matches (e. g., Unicorn Gundam vs. Kshatriya) and leaving empty the queues for slower-paced lower-cost matches (Zeta Gundam vs. Gundam Mk-II).
3The game also is available on PS4 and PS5, where it allegedly has more players. But I definitely have no interest in buying one of those.
4According to the wiki, the ages of the playable characters (including variant forms of the same character) are as follows.
Therefore:
Or, alternatively:
5Insert obligatory link to community of people who find chibi characters sexy. I hear Lalafells are pretty popular lately among the sexual roleplayers of Final Fantasy 14… Slightly more (but still not very) seriously, see the artistically impressive Deformed 48 Positions (also loosely translated as Chibi Kama Sutra, but actually referring to a separate Japanese concept).
The pictures on these pages are weird. They look AI-generated, but at the same time I'm not entirely sure they are.
Much of the imagery and audio in this game has noticeably lower resolution/fidelity than one would expect in a PC game, presumably because it was just copied from the original mobile version.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
Item 1 of 5
Article:
A New Jersey legislator has submitted a bill that would ban sex in state, county, and municipal "government facilities", with fines of up to 10 k$. (You may recall the controversy that took place a few years ago regarding the production of sexual videos in a building of the federal senate.) "Any person who engages in sexual activity in a government facility shall be subject to a civil penalty between $1,000 and $5,000 for a first offense and up to $10,000 for a second or subsequent offense."
However, according to a lawyer, the bill's definition of "government facility" is so poorly worded that it would include government-owned apartment buildings! "'Government facility' includes but is not limited to any State, county, or municipal government building or office; legislative office; court room; Board of Education facility; or other building or facility owned or leased by a State, county, or government entity."
Item 2 of 5
Humorous image (source): At what point does a character design become unreasonably overcomplicated?
The original image points to developer Mihoyo as a prime culprit for overcomplicated designs. An edited version popular on 4chan replaces "detailed" with "slop-adjacent" and "complex" with "Genshittification", referring to the popular Mihoyo game Genshin Impact. On the more historical side, I think I have seen at least one online comment pointing out that it would take a very long time for a belt-laden Final Fantasy character to get dressed in the morning.
Are you cool enough to wear an overcomplicated outfit casually? ;-)
See also criticism of overcomplicated mecha. Compare the Unicorn Gundam of year 2010 to the Gundam Mk-II of year 1985. (To be fair, though, 1985's Zeta Gundam also is rather complicated, to the point that its transformation sequence had to be simplified in order to be implemented in an early model kit.)
Item 3 of 5
Police dogs are not trained to recognize officers other than their handlers. Rather: First, the handler announces three times with a loudspeaker that, if the suspect does not surrender, then he will be bitten; then, non-handler officers evacuate the area; and, finally, the dog is let loose to find and bite the suspect.
Following that standard procedure, a dog-handling officer lets loose his 90-pound police dog to find a suspect hidden in a garage. However, upon stepping into the garage, the handler realizes that another officer failed to heed the warning to evacuate the area, and the dog is about to bite the other officer rather than finding the suspect. The dog is 25 feet away from the other officer, is charging forward at full speed of 25 miles per hour, and is not trained to heed verbal commands while on the verge of hitting the target. In order to save the other officer from possible severe injury (and to save the dog from possibly being shot by the other officer), the handler yanks hard on the dog's 15-foot leash, rather than leaving it slack. This maneuver stops the dog a few feet from the other officer, but also tears a tendon in the handler's elbow. (The dog does not have its neck broken, but is "confused and harmed", and "its apprehension intensity subsequently drops".)
The handler's elbow injury is career-ending, so he applies for accidental-disability retirement benefits (73 percent of salary). However, the retirement board finds that the injury was not "undesigned and unexpected". (1) Recalling a dog is specifically part of the handler's training. (2) The handler already knew that he was working with multiple departments of police officers in searching for this suspect, so he should have expected to see some of them in his path. The handler gets only ordinary-disability benefits (44 percent of salary).
The appeals panel reverses. (1) The handling officer is trained to recall his dog in completely different circumstances—with verbal commands in an open field while the dog is 75 feet from the target, not with a leash in a garage while the dog is 25 feet from the target. (2) After previously encountering other officers while searching for the same suspect, the handler gathered those officers together and explicitly reminded them that, for their own safety, they should not get ahead of him and his dog, so it was completely reasonable for him to not expect any officers to be in front of him.
Item 4 of 5
Funny footnote from a judicial opinion:
Item 5 of 5
The Volokh Conspiracy shines a light on some drama in the US checkers (draughts) community.
2002: ICAONA (International Checkers Association of North America) is the only major checkers organization in the US.
2005: ICAONA becomes a member of FMJD (Fédération Mondiale du Jeu de Dames, World Draughts Federation), which conducts global checkers tournaments.
2024: Alexander Rudnitsky, five-time US checkers champion and former vice president of ICAONA, sets up NDF (National Draughts Federation of the USA) as a separate organization.
2024, later: ICAONA claims that NDF forged the signature of ICAONA's president in applying for an NDF tournament to be FMJD-certified, and accuses NDF of trying to supplant ICAONA as the US member of FMJD. NDF denies both accusations. FMJD temporarily removes the NDF tournament from its calendar, but later adds it back after ICAONA withdraws its objection.
2025: Rudnitsky sues ICAONA on ten different counts. He alleges that, in addition to defaming him regarding the forgery, ICAONA conducted an illegal secret vote, changing its bylaws to force all US checkers players to be ICAONA members in order to be eligible for FMJD tournaments (which is a violation of FMJD bylaws).
2026: The judge dismisses one count (breach of contract), but says Rudnitsky wins summarily on six counts (including defamation, tortious interference, and antitrust)—not on the merits, but merely because ICAONA failed to substantively respond to them. Three counts (including infliction of emotional distress) remain to be decided at trial.
Impeccably formatted, as usual.
More options
Context Copy link
More options
Context Copy link