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Tinker Tuesday for September 29th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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The player now has health which he loses on contact with the monsters, and dies when he runs out of it. I was also working on distinct ammo bars for each ammo type, but so far the slop generator has been failing me. Let's see how it goes this week.

How have you been doing @Southkraut?

I'm new, so maybe I'm missing some context, but that seems like a fairly small step for an LLM-generated game. It seems unintuitive to me that a frontier model would struggle with it.

A few days back, I had Claude Opus 5.5 one-shot a pretty well-polished shmup game with a bunch of weird mechanics. Are you using a simpler local model as an artistic statement, or is there something else at play?

I just created the new thread (still needs to be approved by mods), you might want to repost there.

Been working on designs for spatial bucketing and simulated perception, which go together. It helps that I've done both before, long ago. Also started implementing both, but it's heavily WIP. The spatial bucketing is structurally there, but does not yet subdivide the single starting bucket. The simulated perception still requires more structural work. In both cases I've sidestepped the hard algorithmic questions for the time being so as to get to a prototype faster, which I deem advisable.