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Culture War Roundup for the week of March 13, 2023

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Here's a question for you that is less war and more straight culture. What makes a piece of media truly inspiring? What qualities does something need to possess so that things based on it will be great? I don't mean this in the sense of expertly turning your IP into a multimedia franchise through judicious licensing or whatever. I want to know what happens in the case of something like Dune where licensing doesn't seemed to be handled well at all. Yet it still not only managed to spawn a great movie. It also inspired a legendary board game, hugely influential video game, etc.

What makes Dune such fertile ground compared to, say, Lord of the Rings?

I mostly agree with everyone. Your estimation of Dune versus Lord of the Rings seems way, way off to me.

That said, I think you are still observing something. Dune, even today, is a wildly alien setting. I have no clue how alien Lord of the Rings was when it came out, but today after decades of copy cats and the whole fantasy genre being a tentpole of nerd culture, it's bog standard. This makes Dune infinitely more niche. Both works are profoundly fertile IMHO, but LotR has had people tilling it's fields for 60 years now. It's just about used up. Dune on the other hand, has remained comparatively impenetrable. Relatively few artist have dredged anything out of it's pages, much less successfully, compared to LotR. And there is ample thematic depth to explore in that regard.

That said, we are no longer a culture that seems to comprehend themes. Watch the 40 hours of documentary footage about Lord of the Rings. Peter Jackson cared deeply about maintaining the vision and themes that Tolkien infused into his works. I know people argue about how well he did. But at least he wasn't actively striving to shit all over it, "update it for a modern audience" or "fix Lord of the Rings.". I'm so fucking starved for sincerity and integrity in my culture these days, rewatching LotR almost brought a tear to my eye it was so beautiful.

The themes of Dune are more complicated and nebulous. The first book is a traditional hero's journey. Or is it? The sequels really have you questioning what young Paul Atreides wrought. The series as a whole takes place on a massive timeline. I question the capacity of our culture making apparatus to grok what Dune is really about. It asks questions like "What makes for a stable civilization, and at what costs?" And "Can I be so good at fucking that my sexcraft is considered a bioweapon?"

Frankly I'm shocked I haven't seen more Dune porn parodies. Or maybe they wouldn't even need to be parodies, just straight up porn adaptation.

Regardless, the Dune universe always seemed like a post-singularity world of profound human suffering. It was about as opposite to Iain Banks vision in the Culture novels as could possibly be. Instead of machines granting humans endless lives of luxury, they had been extirpated utterly and completely, and instead humans were beat into the tasks of machines, often losing their humanity in the process. I don't know if Herbert intended these depictions of humans "accomplishing anything" to be aspirational, but the horrifically deformed and caged Navigators or the drug addicted Mentats always squicked me out. It's never been done justice, and I don't expect it to. I can only give David Lynch credit for at least making a movie as weird as the books were, even if it got goofy as fuck in places with the source material.

I should quibble that, while Dune isn't as obviously bound into the DNA of sci-fi as LOTR is to fantasy, Dune still has left indelible marks on the genre as a whole. Besides the aforementioned Dune II and how it led to Command & Conquer, the books themselves and the ideas therein were practically ripped-off for a sci-fi/sci-fantasy franchise you might recognize: Warhammer 40,000.

40K has a lot of Dune's ideas: a powerful God-Emperor, technology reverted to a means rather as the be-all-end-all, the focus on humanity and its capabilities (albeit twisted and tinged, no doubt, by heavy-metal influences like 2000 AD), the freakish Navigators that space travel relies on...

40K also has that "profound human suffering" part down pat, albeit for different reasons (in 40K, the human race as a whole commits great evil against others and itself in order to have a fighting chance against Moorcock-influenced endless evil). 40K isn't quite as interested as being as deep as Dune (at least, depending on the writer). After all, it is a wargame franchise, meaning there must always be war (which is literally part of the game's tagline!), and one of the popular sayings from the universe is "Hope is the first step on the road to disappointment." However, again, depending on the writer, the grand saga of the Imperium of Man can be about the human drive to survive and flourish, about how hope and unity can keep one strong in the face of evil.

The only other sci-fi franchise I can think of that uses some of the same tropes as 40K and also gestures broadly at the ideas of civilization, war, and stability is the other major sci-fi wargaming franchise from the 80's: BattleTech, the game and world created when Jordan Weisman picked up model kits/miniatures at a trade show and imagined a world not unlike the medieval, post-Roman-collapse world, but where giant anime robots replaced horses and knights and where kingdoms stretched across lightyears.

Star Wars has also obviously ripped a shitload from Dune. There's also an intergalactic emperor, a main character with a biblical first name (Paul -> Luke), a large part of the original firm takes place on a desert planet, the whole medieval/futuristic combination etc. More listed here.

If one accepts the Castalia House thesis that D&D actually didn't borrow much at all from Tolkien and was more indebted to pre-LotR pulps, one might indeed make an argument that Dune is at least as important to scifi as a genre as LotR is to fantasy. Of course, that is a big if.