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Friday Fun Thread for February 16, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm really looking for a good FPS. Preferably single player, and I'll accept multiplayer PvE, but if it's PvP it's gotta be perfect.

My problems with most shooters these days is very hard to define. Some of them have a floaty characteristic where all the guns feel like laser pointers that magically kill things. Some of them are boring because enemies are bullet sponges (and somehow game designers don't know that this ruins the whole point of shooters?) Many games just lack a soul, and it's hard to even say what's wrong with them.

I've been playing starship troopers and I really enjoy it as a shooter. There are lots of enemies, situational awareness matters, positioning matters, twitch skills switching between targets matters, and the shooting feels weighty when your powerful rifles can stun an enemy bug.

I just tried hell divers today and was very disappointed. It's not a shooter. It's a grenade throwing game with sidearms to get you in to grenade throwing positions. Most of the "grenades" are not called grenades they are called ordinance and are explained by you having a floating artillery ship in orbit. But you call in all this ordinance by throwing a tracking beacon with a countdown timer. And throwing the beacons is exactly the same as throwing grenades. The progression is all about unlocking grenades/ordinance.

It's frustrating to see the relative popularity of the two games. Starship troopers will probably be dead before it gets out of early access. Hell divers might get game of the year.


Edit: thanks for all the many suggestions. It has allowed me to figure out what I'm actually interested in. Which is longer range engagements. I describe it in another comment, but the 0-15 meter engagement distance of most shooters turns me off. To me that is just a melee game masquerading as a shooter.

I was just about to recommend Hell Divers 2 even if it's an FPS. From the gameplay I've seen, it does every ST does and better, and while I strongly prefer an FPS perspective, in a coop shooter it's not nearly as aggravating as wall peeking is something like Gears of War and the like.

Let me know if you pick it up, I might do so myself, it looks like a blast. Ah it looks like it isn't your cup of tea.

Well, maybe you'll try Tarkov one day, but I feel like the anxiety would kill you, and ping limits mean I can't even carry you through the new player on-boarding waterboarding.

There's Darktide, but I have my own gripes with that game and can't wholeheartedly recommend it, but it is satisfying to shoot the guns. There's a game called Grey Zone Warfare entering EA soon, which has PVP but far less of it than Tarkov, and will have dedicated PvE servers if you want to play it like a hardcore Ghost Recon with buddies. I'm quite optimistic about it, if only because the devs read and responded to my autistic screeching about milsim medical systems in their feedback section and even seem to have implemented a few of my suggestions.

Well, maybe you'll try Tarkov one day, but I feel like the anxiety would kill you, and ping limits mean I can't even carry you through the new player on-boarding waterboarding.

Tarkov does look mechanically like a game I'd be interested in, but the gameplay doesn't interest me as much. Its more that I dont get anxiety when playing games. Which might seem like 'oh then its perfect for you', but no, it just means I repeatedly suck at them. Anxiety is a feature of human psychology, not just a bug. It gives you some degree of heightened awareness and increased focus.

Grey Zone Warfare

This looks very interesting. Combined with me bouncing off a few other recommendations, I think I've figured out why I have a problem with many shooters: engagement distance. So many "shooters" these days are basically melee distance. Everything is tight corridors, with enemies popping out right in front of you. Most engagements take place 0-15 meters away from the player. Almost every 4 person co-op shooter that follows the mold of left 4 dead is like this.

Halo on the highest difficulties is nearly impossible to win at 0-15 meter distances. Most covenant weapons were not instant hit. They have travel distance, but most human weapons are instant hit. So optimal engagement distance is more like 15-50 meters. And the maps often allow you to actually fight at those distances. Its also why I think the flood levels are so hated and controversial.

If you've ever actually shot a modern firearm you'll realize very quickly how insane a 0-5 meter engagement distance is. 5-15 meter engagement distance makes some sense within buildings. In a city environment between buildings it can be more like the 15-50 meters. Outside of cities engagement distances in modern combat are like hundreds of meters, and most of the killing is done by artillery rather than small arms. So many games going for that close engagement distance nerf the hell out of the weapons to force it to happen.

Rising Storm 2: Vietnam is my favorite realistish shooter; the firearms are done exceptionally well in my opinion. But it's also purely PvP, so.

Overall I think it's easier to sell realistic mechanics in a PvP package than in a PvE or solo one - the latter two are usually about power fantasies, and I guess it's more convenient to make players feel powerful by letting them get a good eyeful of the enemies they're obliterating with their overpowered player weapons.