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Culture War Roundup for the week of December 16, 2024

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So apparently there’s some online strategy game called “Civilization VII” scheduled to be released next year (I’m not terribly interested in the entire subject of such games) and there’s an ongoing drama on Reddit and other venues due to the creators adding Harriet Tubman of all people as a playable political leader.

This rang a bell for me because I was reminded that there was some sort of political campaign a long time ago to replace president Andrew Jackson’s portrait on the $20 bill with hers, because he was a slaveholder genocider racist and so on. I looked this up on Wikipedia and it seems that this has merely remained a plan so far.

Anyway, concluding that she must be some relevant figure in the US culture wars, I looked around on the SSC and Motte subreddits, plus this site, but I found that there has never been even one discussion on her so far. I looked up Askhistorians and other similar subreddits and concluded that any discussion on her life is resolutely suppressed by the mods (all dissenting comment chains get deleted basically).

Being a dissident rightist this obvious case of information suppression piqued my interest, so I looked up John Derbyshire’s website because I’ve usually followed his work. I found this rather hilarious piece of information (emphasis mine):

We have very few facts about Tubman's life and activities. Most of what people think they know comes from her own testimony, as narrated to friends after the Civil War. There are two problems there.

First problem: Tubman, who escaped from slavery in her mid-twenties, was illiterate all her life. She left no paper trail in the way of letters or diaries. Until her forties, when friends started taking down her reminiscences, we have only her word for the events of her earlier life.

This wouldn't matter so much if we didn't know she had brain problems: narcolepsy, delusions, apparently epileptic fits. Tubman acknowledged these problems, saying they were the result of a blow on the head she received in childhood. Perhaps they were; but again we only have her word for it.

Whatever the cause of the brain problems, they surely weren't Tubman's fault. They weren't my fault either, though, nor yours, nor Andrew Jackson's, and they do cast a cloud of doubt over her stories.

Second problem: Tubman's friends got Sarah Bradford, a successful fiction writer, to produce Tubman's autobiographies. This was after the Civil War, but the tradition of abolitionist propaganda, whose greatest success was of course Uncle Tom's Cabin, was still alive, and Sarah Bradford likely saw herself in that tradition, as the literary heiress of Harriet Beecher Stowe.

Tubman then sank into obscurity until leftist writers of the 1930s took an interest in her as part of their general critique of U.S. society, which they compared unfavorably with the new system of justice and equality being established, according to them, in the Soviet Union.

In short, the Tubman story originated with her own unreliable recollections, and was then promulgated by people all of whom had agendas.

Harriet Tubman may have been — on the scattered evidence we have, probably was — a brave and resourceful person. Still, her story belongs much more to the realms of myth and propaganda than to history.

I found this mildly amusing. And on a scale of 1 to 10, the level of my surprise is maybe 3.

I haven't played a Civilization game since I dabbled in 5, and decided the tactical layer with single combat ruined an element of Civilization that I actually really enjoyed, which was the death stacks.

That said, Civilization has always dabbled in some measure of political grandstanding. I recall reading about a minor controversy from Civilization 2 and the fact that it included a global warming mechanic back when the concept of global warming was far less accepted. That said, there is still something dispiriting about Civilization scraping the bottom of the barrel of "current year" so hard they have turned Harriet Tubman into, whatever she is in that game. I don't want to beclown myself criticizing it, because I honestly haven't kept up with the mechanics of how this new Civilization will work. That said, she probably would have had a quote attached to a tech tree upgrade (like "Emancipation" or the like) in previous games had they decided she were important enough to include over other abolitionist leaders.

Like I said, I haven't kept up. I don't know if they have 700 leaders in the game with an exhaustive and expansive coverage of even niche historical figures from around the globe. Or if they've developed a myopic focus on black hagiography and include the current year talking points to puts "The founding fathers were slave owners" above "Wrote some of the most important documents on human rights ever in history, and then fought and died establishing a free nation that lived those principles"

All that said, Civilization 7 will have 26 leaders at launch, and I guess 20 of them are known at this time. The white ones are Augustus, Benjamin Franklin, Charlemagne, Isabella, Machiavelli, Napoleon (two versions?). The black ones are Amina and Harriet Tubman. So I wouldn't exactly claim they've developed any sort of myopic focus on blacks.

That said, Harriet Tubman is still just goofy.

I haven't played a Civilization game since I dabbled in 5, and decided the tactical layer with single combat ruined an element of Civilization that I actually really enjoyed, which was the death stacks.

Granted we're on the same side here, but THIS PISSES ME OFF SO MUCH.

Death stacks. Death stacks? Death stacks!

According to the complaint, the problem with this game is that it allows you to combine several units of disparate types all in one area and attack with them in the same turn.

You know what we call that in the real world? A mother fucking ARMY. In other words, it's just how things actually work.

Yeah, you know what, it is troublesome when an ARMY shows up at your door and your defenses weren't ready for one. So what are you gonna do? Prepare, or bitch about it? Here I'm imagining any great military commander of yore whining that he lost because his opponent utilized (implicitly, fake and gay) 'death stacks'. Honestly! 'March divided and fight concentrated.' This is central to warfare in the human experience.

And it's not like the game is un-self-aware about this! In fact several mechanisms exist to moderate the power of death stacks armies. For one, a much smaller defensive force can almost always hold against one in a fortified position given rough technological parity. So, again, reality. For another, multiple classes of units exist just to punish the behavior of packing too many units in too small a space. Siege weapons, early on, and later we have things like bomber squadrons. Enormous, ruinous collateral damage. Sure, put all your units on that square. Pack 'em in. See what happens.

Also, the sheer logistical challenges of actually getting all those units to one place at one time seem to go almost wholly unappreciated. It's not an easy thing to do! And concentrating your military at one point on your frontier means that a whole lot more of your land borders go undefended. Do you have the roads and railroads and bridges to get them back to defend if necessary? There's a lot of tradeoff and investment considerations here!

When we do get to aircraft, there's a whole consideration about also sending along fighter squadrons to maintain air superiority and protect your armies from enemy bombers. So now you've got firefights blazing across the sky while you try to establish forward airstrips to keep control of the heavens and avoid getting your entire army wiped out before it achieves its goals. This is GOOD. This is RIGHT. This is FUN.

Civ4's treatment of unit consolidation and movement makes vastly more sense than any later entry in the series. V was a mess in general (terrible game design mostly across the board) but what really killed it for me was the ridiculous traffic jams and archers shooting across the English Channel. I don't want a cutesy pegboard-style tiny-scale European board game-esque microcosm of tactical combat played out on the apparent scale of a continent. I want vast armies clashing! Oh, sorry, the swordsmen can't get to London because some (allied) archers are hanging out in Northumbria. What the fuck.

Anyway, the very existence of the (craven, weak, and effete) term "death stacks" fills me with disgust. Civ4 is by far the best game in the series and when the primary salient complaint about it has to do with modeling reality well and generating interesting logistical and defensive considerations, because, apparently, a bunch of losers failed to prepare adequate defenses and got caught with their pants down when a lizard-brained AI managed to show up with something resembling a coordinated assault, which was entirely foreseeable, and rage-quit in protest at their pretense of being a brilliant mastermind strategist being exposed as the comforting, but baseless schizophrenic fantasy that it was, well, I, I disagree.

Do yourself a favor and stop repeating the phrase 'death stacks'. It's unbecoming.

Death stacking is a derogatory term for a common theme in GSGs and RTSes that the best strategy to beat the AI is just to have a huge blob of units that overruns one's enemy like a horde of ants eating a hot dog. The idea is that games should heavily discourage this beginner strategy. It reduces the complexity of systems to whoever has more units will win.

Although there's a lot of merit in what you say, microing dozens, if not hundreds of units in the late game - in a turn-based strategy game like CIV - is a huge pain in the ass. It's not fun. It may be more 'realistic', but games like EU4 and HOI4 do it better. CIV's combat usually amounts to out-producing one's enemy rather than elaborate strategic maneuvers, which is fine, but let's not pretend the IV combat system was deep or anything. It wasn't. It was the garnish on top of a city manager.

Man, you occur to me as being like one of those guys who complains about 'capitalism' and then when someone tries to dig down into what you mean, it turns out you're actually just describing reality.

It reduces the complexity of systems to whoever has more units will win.

Well, first of all, all else being equal, isn't that exactly how it should work? And if a game were indeed that simple, and someone were still complaining about it, my analysis wouldn't be that it's a bad game, it's that either he doesn't care for it (valid) or he simply sucks at it and is whinging to cover for his wounded pride (invalid).

But this doesn't describe Civ4 at all.

A lot of things can come into play to add depth and complexity to a (realistic) system wherein, all else being equal, the side with more units wins. Including but not limited to:

  1. Terrain modifiers such as hills or forests being more defensible
  2. Penalties to, e.g., attacking amphibiously or across rivers
  3. More than one enemy such that throwing one's forces at A leaves one vulnerable to B
  4. Logistical challenges in coordinating a united attack
  5. Economic difficulties in even fielding and supplying a force above a certain size
  6. General homefield advantages favoring the defender
  7. Area of effect damage to discourage clumping
  8. Diversity of units such that some are strong or weak against certain other types
  9. Ability to specialize/promote units such that they can surprise or circumvent the dynamic from the previous item
  10. Sheer potential to tech up and field fewer superior units over more (but inferior) ones
  11. Diplomacy to allow for multiple weaker players to collectively outweigh individual stronger ones
  12. Additional layers of combat e.g. air or naval superiority which can radically shift the balance of power in the 'main' (in this case, ground) layer
  13. Espionage/intelligence systems to allow for seeing/delaying enemy deployments to counter them in time
  14. Some element of randomized results such that surprise upsets can and do occur

And you'll notice that not only does Civ4 do all of these things, but I could jump into any of those items and talk more about additional complexity within them to make it even more interesting and fun.

So, in summary, the complaint that Civ4 has a 'death stack' problem is, by your own definition, entirely invalid. Therefore I conclude that you have no basis upon which to call it a bad game, only that you personally don't care for it.

(...Or.)

Are you a Civ multiplayer person? I think that probably explains it. Civ multiplayer is just so different of a game from Civ single-player that it's impossible to talk about the subject without mentioning the elephant in the room.

I play GSG-type games as single-player experiences. (Mostly because my internet was dogshit for the longest time.) And, in my experience, the Civ AI has always been dogshit, unable to comprehend the multivariate functions of its own systems.

IT VERY WELL MAY BE TRUE that those elements are present in Civ 4. I never got to experience them properly. I concede the point that the Civ 4 combat is not as two-dimensional as my hot take would imply but the game itself does a bad job of demonstrating it for the player. EU4 also has very bad AI, but the cheating is in such a matter that it has the pretense of emulating skillful play, and not just modifiers given to the AI just because.

(Yes, I know the AI gets buffs in Paradox games. But the buffs in Civ are much, much larger comparatively, to compensate for a lack of historicity and other railroady mechanics.)

The base game of CIV is piss easy, even on Deity: the AI is too incompetent and cowardly for the job of containing the player without obviously ganging up against him. You don't need to know any of that to win single player civ (although it will make your game go faster.) But that's not even the worst part of it!

The inability of players falling behind to catch up means that in Civ games, there is an obvious winner very early on, deincentivizing participation in casual play and ensuring a negative experience for the majority of players. This is the real reason why Civ sucks. No matter how clever you are tactically and keeping all of those modifiers in mind, the bigger blob will always win. I'm not going to fight to the bitter end for days for a predestined conclusion: I'm just going to quit before the birth of Christ.