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Culture War Roundup for the week of May 5, 2025

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There's this fascinating twitter thread (unroll link for better reading) about A Minecraft Movie, and how it is fundamentally a Zoomer movie on an emotional level, not just a subject matter level. Specifically, he calls it (followed by some key excerpts, though I recommend the entire thread):

the most reactionary movie I've ever seen and the future zoomer world order is bright and wonderful. I would have called it "The humiliation of the coward Jack Black and the end of irony"

... [A]fter this introduction, when [Jack Black] sends the mcguffin to earth to be found by the main character, the movie’s language changes. It is no longer gen x nihilism, or millennial irony after Jack Black is put in prison in hell, and we change protagonist to Young Zoomer Henry.

The reason the movie resonates with the Zoomers is because it reflects their own life experience back at them, and they pick up on that in a subconscious way even if they can’t articulate it.

The real plot of the movie is that a boy is SUCKED against his will into a RECTANGULAR PORTAL into a world that is HYPER STIMULATING and OVERSATURATED, where the people he meet tells him it is a beautiful world of “creativity”, but it’s actually a really simplistic world of base Id expression and Id satisfaction

... On a literal plot level, the antagonist of the movie is some witch pig lady. But on an emotional level, Steve is a villain, the shadow of the protagonist of the movie. The main character Henry is a genuinely creative and smart kid. This is illustrated by him being able to draw well, and being a literal math genius, who can engineer a functioning rocket from scratch. Jack Black is a “Creative”, which is illustrated by him making silly faces and yelling random nonsense. When Henry and the other cast of characters are stuck in minecraft world, they are not actually aided by Steve.

... The story ultimately never portrays “the minecraft world” as a good place, but a place of indulgence, of Id expression and satisfaction... [Steve] is a gooner. And the film itself utterly rejects him: there is no ambiguity here, the minecraft world is bad, and the real world is what matters. “being creative” in minecraft is shallow and hollow, and is a bad outlet for your talents.

The hypersaturated world of hyperreality, of the media-mediated reality that was forced on the zoomers, as their parents plopped a phone or ipad on them as children, is a shallow and hollow mimicry of the real world, and exposing children to “minecraft” at age 9 is not going to make them more “creative”, it is just going to make them into autistic gooners. It is not really a minecraft movie. It is a movie about the zoomer life experience, and a genuine and open confrontation with prior generations. The minecraft branding is arbitrary. The emotional core of the movie, and there truly is a genuine human emotional core, is a genuine inter-generational dialogue.

And I say, the reason the zoomers like it, is not some ironic doubly irony joke where they pretend to like a bad movie - that is just what it looks like to millenials, because “that’s what millennials do”. The reason they like it is because they resonate with a story about being raped by a magical portal that sends you to a fake world you have to escape from. And that is extremely genuine and real, and the movie totally succeeds in expressing something, that possibly haven’t been captured in art before, with the novelty of our technological-historical situation.

I don't know if I ever thought of it this way, but now I kind of can't unsee it. I genuinely wonder if Zoomers will end up feeling bitter towards Millennials like me in much the same way we feel in many cases bitter towards Boomers, but instead of a grudge over amassing self-serving stock market wealth and monopolizing limited housing stock, it's despairing over the perhaps mishandled human-technological interaction surface that emerged after Millennial founders and users created the modern mobile-social-internet landscape.

But in a way maybe this is all healing for Zoomers? There is definitely some actual awareness and maturity that their brains are on some level being cooked, they know they use TikTok too much, but there's still some earnestness left despite all that. Also, Minecraft is a weird thing because it is one of the few completely crossover experiences between Zoomers and Millennials, but even so, the actual experience is somewhat different. For Zoomers, it's a simple childhood exploration time and a cultural touchstone, with some nostalgia and force of memes and videos. For Millennials, it was more overtly a sea change in gaming (constant updates, a rise in indie titles, graphical reversion), more directly creative as a more adult/late teen outlet, and with nerdy overtones. Spending time in Minecraft and building things creatively were quite literally different for the two age groups, in the aggregate. At least in this viewing, Jack Black's Steve represents on some level the disconnect between the two generations that are so close in the overt trappings, yet so far in their emotional response to modernity.

... showing over and over again that Jack Black, as a stand in for gen X nihilism and millennial irony, is totally oblivious, that he doesn’t “get it”, that he is a clown who is not in on the joke... It’s funny, engaging, and genuine. And Jack Black is not in on the joke. That’s what makes it work and that’s the point, and as the credits rolled in the theater, two zoomers who were leaving turned around and waved and smiled and yelled something to me, and I had no idea what they were saying, and I think that’s beautiful.

Thoughts? Is he way off base here?

For Millennials, it was more overtly a sea change in gaming (constant updates, a rise in indie titles, graphical reversion), more directly creative as a more adult/late teen outlet, with nerdy overtones. At least in this viewing, Jack Black's Steve represents on some level the disconnect between the two generations that are so close, yet so far.

I've never played Minecraft, is this more of a late-millennial thing? (I was born in 1984.)

i've never understood the appeal of Minecraft, hopefully someone explains.

  • Vanilla survival. You're placed into a random location, under serious and often annoying constraints, such that Things Will Suck if you don't change them. That's not just the normal combat-progression stuff, although the difference between stone tools and enchanted diamond ones are pretty vast too. Traveling too far taking too long? Build a highway through hell or tame a horse or breed a mule, or get a hangglider ('elytra') and be able to cover in seconds what could previously take ten minutes. Creepers blow up your front door (again)? Build a guard post, or tame an ocelot to scare them off. Sick of running out of food? Build a scenic farm and start raising animals.

  • Creatives. Yes, the graphics are dated and it's nothing like equivalent to a true modeling software, but you can build a lot with it. More importantly, if you're struggling to make something in Creative Mode, it's not likely to be because the controls are fighting you, unlike something like Blender.

  • Completionism. Collect some amount of every block, get to every dimension and beat the Ender Dragon, have a fully functional (and safe) village, get all the achievements, yada yada.

  • 'Technical' minecraft play. You know those stories where someone get sucked into a world with bizarre rules and has to find ways to exploit them? Minecraft is one of those things, and even in the modern day a lot of it's still something to be discovered or shared for most kids, rather than Just Look At GameFAQs. In vanilla, this can range from iron or cactus farming to breaking bedrock to RS-latchs and sorting systems to self-driving mining machines. (I haven't seen the movie, but this is one of the reasons I don't think the thread-writer is really engaged with the game: the bucket nun-chunks thing from the trailers is absolutely the sort of things that minecraft players mentor each other with.)

  • In modded minecraft, the above, but more so. Mods like Create or Botania have dozens of major puzzles built into their basic play, and hundreds or thousands if you're trying to go after specific uses. Or you can go the full GregTech-focused modpack if you want. Some of these might have only a few hundred active players, or you can make challenges that literally no one has ever tried. (HexCasting with dolphin memory? Using Spectrum and NeepMeat as your sole item transportation mods in a factory-focused pack like MI:Foundation? GFL.)

  • Survival multiplayer, aka social play. These tend to be some of the most popular and funniest to watch, but a lot of people just enjoy goofing off (or dying horribly) with friends. HyPixel is the degenerate (ie, gotcha game) case, but the ideal case has a variety of people finding different things that they enjoy doing, and then having them work with each other on that.

  • Guided challenges. Popularized by JadedCats Agrarian Skies in the 1.6 era, modded games can include questbooks or other breadcrumbs with specific challenges to complete, usually starting with basic survival and going onto things like automating production of million meals or building a single piece of the forbidden clay. Blightfall is probably the most whole-heartedly designed approach down to a fully customized world, but Create: Above and Beyond, the Material Energy series, SevTech, Manufactio, Crash Landing, and Cottage Witch are all great options for different types of play. (GregTech:NewHorizons is the magnum opus in a... different sense.)

There is a world beyond these shores, a new world ready for you to shape, full of ancient wonders, fantastical creatures, mighty foes and riches beyond imagination.

Embark on this journey with nothing but your wits and your friends, and make your mark. You will tame these new shores and uncover the secrets of its ancient inhabitants as you make yourself the rightful shepherd of these lands and beyond.

Or, forego all danger and give yourself the power of a God, and draw from your imagination to shape a whole world into the cathedrals of your mind.

Or, bring yourself into a truly anarchic free for all competition for domination and survival. Many legendary figures have lived here before you and the world bears the marks of their wars. Ancient forteresses blown up, empires defiled, and yet so much that still remains hidden, forgotten and lost. Find help in your fellow man, but remember that alliances are fleeting, and that people can find your exact location through the patterns of the stone in a picture.

To add to the other comments. It also has a lot of mods. Some that focus on action and adventure, others that focus more on the pure creation lego aspect, and then you also have automation mods. Like Factorio was inspired by a Minecraft mod originally. So an entire genre came out of it.

The lego aspect of it really appealed to me as a kid, but I still love the automation mods. Especially when your base is functional and looks good.

For my generation, a few aspects, but to me the core appeal was the sort of human (male) survival-adjacent aspect. You are in a world alone, you survive, beat down the wildlife, bend it to your will, build things that leave a permanent mark on the world, etc. Scratches a bit of the human itch that way. There was also originally a bit of the self-taught pride, because you had to go to the wiki to figure out how to actually make stuff (the game literally had no tutorial for over 6 years!) or consult YouTube to set up some limited automation via some jank unintentional mechanics (for example, to originally boost a minecart to crazy speeds, you had to have little smaller minecarts spinning in tiny circle tracks tangential to your main track) so if you did something notable (or creative/effortful, especially in a server with friends), it was impressive! And also, for those of us in school or college, it was a nice side outlet that felt a little more wholesome than the games like counterstrike, Dota2, League, etc. that were just getting going at the time. Plus, updates were frequent, so you could re-discover and build on your knowledge (for free) a few months or years after last playing, or maybe a friend would start up a server, so you'd potentially go in cycles of binging.

How about the appeal of legos? But there's also a mode where instead of just having all the legos you want, you have to hunt for/create them, following a gameplay loop, with just enough adversarial events (monsters) to keep you from getting complacent too easily.