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Baldur's Gate 3 thread (no spoilers outside of spoiler tags) - reviews, technical matters, griping etc.

Intro

Baldur's Gate 3 is a sprawling, slightly kitschy, long-winded,accessible yet also quite challenging[1] role-playing game with fairly high production values that apparently pissed off other CRPG devs.

A sort of interactive pulp swords & sorcery novel. It's a flawed if IMO provisionally worthy yet lesser sequel to Baldur's Gate 2. Lesser but still rather good.

It is like heroin to CRPG types despite a slight tinge of woke, the dumb and optional romance system, and some flaws which are going to be rectified by mods fairly quickly or solved by the time you get to Baldur's Gate and can actually buy a fucking quiver, gem pouch or potion case. Romances are optional, the personal quests of party members are fairly interesting and quite decent afaict.

It allows up to 4 people to play what's essentially a D&D campaign without someone having to be GM. Perhaps some people would like to play it together in the evenings and it might strengthen this community? If playing thrice weekly for 4 hours, you could probably clear it under half a year even with a bit of save-scumming that's necessary for some of the tough fights.

Don't rush- perhaps Larian will give it paused realtime or FPS play or just speed up the computer turns which should be instant but sometimes (5% of the time) take 200-300 ms to decide per enemy mook.

As it's a significant cultural artifact and probably of interest to enough people on this forum, I believe it deserves its own thread.

For mods: ||It's not related to 'science, politics or philosophy', however, I feel it maybe deserves an exception due to its high profile. Factorio, a decade old game popular with Motte kind of people has 29 hits in search, BG3 has 25 mostly from the last 2 weeks. All argument and no play makes Jack a dull boy, no ? ||

Rules:

  1. Please post in the appropriate subthread. I'm going to start with 'reviews, technical issues, rant & gripe, gameplay advice, lore'. Feel free to make another top-level subthread if it doesn't fit into the other categories.

  2. For story and lore discussion not known to people familiar with general D&D, use spoiler tags, which are doubled pipes = '|' repeated twice without the quotes. Spoiler tag end is another set of doubled pipes.

  3. Story discussion only in the 'lore discussion' thread.

  4. Please report any comments spoiling the plot outside of the stuff that's in the intro cinematic.

[1]: I'm at around +2sd of ice people mental acuity and a disgusting minmaxing scrub who almost cleared** the infamous 'tactics' mod for BG2+ToB and I'm being challenged by the high difficulty fights in BG3. Even a run-of-the mill fight turns deadly if you're not paying attention, and certain fights are positively malicious.

And I'm just in chapter 2 atm. Yes, if you want you can re-roll PC and every party member for every dungeon but in essence that's just like save-scumming but worse. You don't have to do it, and I only re-rolled main char because I was unfamiliar with the ruleset and wanted to try a few different options. The dungeon puzzles, so far, seem mostly bloody obvious, I've encountered some mildly challenging treasure related ones, surely there's going to be a few good ones too.

**am not sure I ever cleared the final fight of the entire game with the tactics mod.

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How I dislike CRPGs. So much writing, and almost all of it bad. Planescape: Torment, okay, fairly unique. Disco Elysium, not my cup of tea but I can see there's something to it. But yet another generic trip down D&D memory lane, with all the same old systems, the same old setting that was never much good outside of the tabletop to begin with? The intervening CRPGs that I tried - Wasteland, Inquisitor, Tyranny, Pillars of Eternity, Pathfinder: Kingmaker to name that ones I most readily recall - were all such bad, unrewarding trash that I finished not a single one of them. The gameplay is a stupidly contrived to make a tabletop RPG run without a GM, the dialogues go on forever but if you've read one of them you've read them all and none are worth reading, why even play those games? Many play them, so I'm sure I just don't get it, but do I ever not get it!

Which is too many words to say - I hope you're having fun, but I'm not touching another CRPG until I hear some serious praises sung about both the writing and the gameplay.

What videogames would you say have excellent writing, then?

Brigador. Homeworld. House of the Dying Sun. The writing is short and to the point and qualitatively decent and all of it supports the gameplay or world-building and isn't just wordy padding. Remove any of the writing in those games and they'll be poorer for it, because what little there is serves a purpose and is good enough to be worth reading.

Okay, that was a bit of a joke doubling down on "videogame writing is universally bad" by implying that the less, the better. Serious answer: None that I can remember. Cyberpunk 2077's writing is pretty good IMO, but I really mean that it's pretty good for a videogame. I enjoyed my time with it, recommend it, would happily play and read more of it, but even then it's the whole immersive package that makes it work, and the writing mostly contributes by being above-average for its medium.

So far, whenever I followed someone's suggestion of "play this, it's text-heavy but well-written!", I ended up sorely disappointed.

Game writing tends to be derivative (all fantasy CRPGs, all AAA titles), or excessively pretentious (Sunless Seas/Skies, Cultist Simulator), or just plain low-quality either because the developers barely speak English and saw no need for proper localization (E.Y.E. Divine Cybermancy, Shadow Empire) or because the writers they hired are untalented hacks (Hunt: Showdown, Destiny 2).

There may be games with good writing in genres that I don't play, but I don't really consider visual novels and the like games.

Disco Elysium and Outer Wilds are the only two that come to mind for me, at least.