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Culture War Roundup for the week of March 4, 2024

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You know what we didn't have in a good while? A proper gamer drama.

All the actors from the past decade are basically defunct: Sarkeesian largely ceased publishing after the parted ways with McIntosh (my long-standing belief is that he was the brains behind the operation, and she alone just couldn't make enough quality material to stay relevant), Zoe van Valkenburg's last claim to relevance was an accusation against another of her exes in 2019, resulting in his suicide soon after. Youtube continues to steal lunch money from written articles about games, so Polygon and Kotaku are shells of their former selves. Vice's Waypoint has come and gone, and the only thing of note they did was having to apologize after posting a 9S forcefem fanfiction on main.

There has been some occasional flareups here and there, but nothing that could possibly rise to the 2014's heights of in(s)anity. Dare I say... until now?

You probably haven't heard of Sweet Baby Inc.. It's a "narrative consulting" company that specializes in retooling the game's scripts to better represent historically underrepresented groups. Notable releases with which they worked in the past few years include God of War: Ragnarok, Spider-Man 2 and Suicide Squad: Kill the Justice League. For those of you who don't play often, the former two were generally favorably received, while the latter was a critical and commercial bomb that was dead in the water for years before its launch and probably killed the development studio.

The broader public (by which I mean the narrow, extremely online subset of the fandom) learned about its existence some time last year. People have been coming up with some wild conjectures about what exactly SBI's involvement was with those games. Like for example many western AAA titles in recent years struggle with modeling female faces for some reason, and the in-game models look uncanny valley-ish and quite unlike the people they're modeled after, and the conspiracy-inclined are saying that the characters are deliberately made ugly to challenge the patriarchal standards, or something. I am of two minds - most of the examples usually provided seem to be deliberately taken in-between frames, but still it's a bit weird how Japanese devs like Capcom, Platinum or Kojima Studios don't have those issues.

But let's put aside speculation about technical issues and focus on what is SBI's department: writing. Well, thing are not looking so good there either:

  • Jon Stewart gets called "one of the good ones" with some bizarre anti-cop writing. I think it's written in-character from Harley's perspective, but still.
  • Most of the (mind-controlled, hance they're the bad guys in the game) Justice League die pathetic deaths, in one case almost getting literally pissed on. But somehow Wonder Woman is immune to Brainiac's brainwashing and gets to have a dignified, dramatic moment, at least comparably.
  • Also WW: her society is brought up as superior to ours, having solved issues such as toxic masculinity.
  • And then there's the case of Miles Morales having wrong country's flag in his home. Representation!

Oh, and as you probably expect at this point, SBI's members have been occasionally seen on twitter gloating about how the hold white male gamers in contempt. I've given up twitter and tumblr for Lent, so I won't be providing specific examples here, sorry.

A few days ago, a steam curator was created listing all the games that have SBI's involvement as "not recommended". The situation is played out predictably: some employees claimed harassment, the steam group got Streisand Effect'd and grew to 200k over the last two days, it has been mass reported, people are trolling in the fora claiming to have insider info, the forum got wiped... Kotaku has written an article about it, the article's author claims that you can't be racist against white people. It's all 2012-2015 discourse frozen in amber, time is a flat circle. The only difference now is that because it's Musk's twitter, the statement gets stamped with a community note. Contrary to what I wrote at the beginning, it'll probably blow over in a few days, but I decided to do a writeup just in case.

Myself, I haven't bought a western AAA game since 2017, and I wish all of you the same.

But let's put aside speculation about technical issues and focus on what is SBI's department: writing. Well, thing are not looking so good there either

There are maybe 10 AAA games that have ever been released with passable writing, and probably two thirds of them are from two studios (Rockstar and CDPR). That’s passable, by the way, not good (which would lower the number to maybe one or two, though I’d rather not debate which exactly they are).

Game writing was dreck before these consultants and is so now, too. The reason for this is simple - almost all game writers are D&D geeks who almost exclusively read science fiction and fantasy garbage and have no understanding of classical literature or even film to broaden their ability. Everything is a Marvel movie to them because it’s all they know.

Kotaku has written an article about it, the article's author claims that you can't be racist against white people.

Gawker was famous for paying writers for clicks, she seems to be doing a very good job. Amusingly, the same practice on the same website (then under different ownership of course) led in substantial part to the original Gamergate moment.

Like for example many western AAA titles in recent years struggle with modeling female faces for some reason, and the in-game models look uncanny valley-ish and quite unlike the people they're modeled after, and the conspiracy-inclined are saying that the characters are deliberately made ugly to challenge the patriarchal standards, or something.

Japanese games always anime-ify all their characters’ faces, even in the rare cases in which they use facial capture. It’s extremely jarring when playing yet another Japanese game with ‘realistic’ (by which I mean not-cartoon or exaggerated in art style) environments and anime plastic skin triangle face NPCs, where everyone looks like the picture Koreans bring to the plastic surgeon. But that’s a personal preference, probably.

Western games tend to go for direct scans rather than yassification. I think there’s a general emphasis on ‘more real’ characters, but it’s pretty common across the board. British TV tends to avoid casting extremely beautiful actors in many roles (especially in comedy and ‘gritty’ drama) and it seems to have been that way for a while, and probably isn’t the result of feminism. And, for example, the women in ‘Suicide Squad’ by Rocksteady, which you note these consultants worked on, don’t seem to have been made particularly unattractive physically in the clip you link, judging by Harley Quinn and Wonder Woman at least.

Mass Effect Andromeda

This really brought me back. But really, the face model for Sara Ryder does seem to look a lot like the final character model, people just cherrypicked pictures in which the model was mewing/posing instead of smiling or moving her facial muscles and therefore showed her prominent jowls and squareish jaw.

  • -10

There are maybe 10 AAA games that have ever been released with passable writing, and probably two thirds of them are from two studios (Rockstar and CDPR).

Baldur's Gate 1&2, Icewind Dale 1 and Heart of the winter, Planescape Torment, Batman Arkham Asylum and City (lets pretend the others didn't happen, please), VTmB, Silent Hill 2 & 3, Soul Reaver 1 & 2, Clive Barker Undying, Portal 1 (okay, not quite AAA but brilliant), Portal 2 (weaker writing than portal 1, but classes above most of the modern crap), Assassin's creed II, Fallout New Vegas,

I would say that in the golden age of PC games - roughly 1997 - 2007 -sh good writing was expected from games that were supposed to have writing.

Edit: Freya in God Of war and god of war ragnarok have quite the visual differences and not in the favor of the ragnarok ones.

Planescape likely has the highest volume of text among those infinity engine options. But if you were to compile every bit of it into a pdf book, which some have, and read through it as a novel without the game giving it an interactive body, you’d find it is pretty lame and cringe standing on its own. I don’t know of any good writing in games off the top of my head, save for a recent run though Disco Elysium.

I'm not sure how compelling "game writing is bad if you remove it from the context of the game" is meant to be?

Yes, just reading a text dump of the game isn't very entertaining. But games are games, and the writing in it serves the purposes of the game as an integrated whole. It's like pointing out that just reading a film script is usually worse than reading an equivalent novel. Of course it is! It would be bizarre for it not to be!

Ironically I actually disliked Disco Elysium - I found it clunky and unappealing as a game, and I found its writing a bit too precious; notably I actively disliked the gimmick where your skills talk to you, as if you're a schizophrenic. But I think the point holds. Game writing ought to be evaluated in the context of an entire game, and it is no sign of bad writing that it doesn't stand up if removed from that context.

Let me take a specific example. The Legend of Zelda: Ocarina of Time is often considered one of the best video games ever made, and I'd argue it has great writing. If you just read its script you might find that surprising, but I think its script contextualises its gameplay really well, and successfully contributes to the overall success of the game. Some of the game's most effective moments work because of the writing - stepping out on to Hyrule Field for the first time is a very memorable moment, and that's achieved due to the graphics, music, etc., but also because the story has contextualised what that means by making you spend the first hour or two of the game in this restricted, dense forest environment while reminding you that Link has never left this area, that nobody ever leaves the forest because they fear they'll die, and that Link is nonetheless adventurous at heart. The huge field rising before you, the horizon, the iconic swell of music is all powerful, and the writing contributes to it. Even if no one element by itself is that amazing.

To me, that's what good game writing looks like.

as if you're a schizophrenic

What you mean, "as if"? The detective is quite obviously mentally ill.