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Culture War Roundup for the week of March 11, 2024

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Gamergate 2

A week or 2 ago, someone made a Steam group called Sweet Baby Inc Detected. This group exists to let people know which games have involved the consultant company Sweet Baby Inc.

Sweet Baby inc is a company that seems to be dedicated to adding more diversity to video games, and many people believe their involvement makes games worse.

This heated up when an employee of Sweet Baby Inc tried to get people to report the group and it's founder in hopes that they get banned

This has been in my youtube and twitter feed quite a bit in the past couple weeks. Mostly it's accounts of employees behaving in similar ways as the above tweet.

I don't really play AAA games very much, so the actual effect of Sweet Baby on those games is not very salient to me, but when reading and hearing about it, I can't help but notice that they usually aren't giving many examples of of aspects of these games that people really think are bad because of Sweet Baby. In fact, before this controversy, the main thing gamers were complaining about was in-game transactions.

What people are mostly talking about is how their employees conduct themselves on social media. And even though the way they often conduct themselves is unprofessional and dumb, It's also understandable when there's a hundred thousand people telling you how bad your work is and trying to stop people from doing business with you.

What are your thoughts?

It’s clear that wokeness isn’t the cause of bad game writing. The very suggestion is ridiculous.

Firstly, game writing has always been terrible barring a number of exceptions that can literally be counted on the fingers of one hand.

Secondly, countries with less ‘wokeness’, like Japan, have even worse, more hackneyed and more cringe game writing than their western counterparts.

Thirdly, some of the rarest examples of good game writing, like Disco Elysium, are explicitly leftist, woke fiction (bordering on actual political propaganda) far to the left of the average ‘Sweet Baby Inc’ employee.

The vast majority of bad game writing since the invention of video games, and probably still today, can be lain squarely at the feet of straight white (and Japanese) men. This is not in any way to suggest that wamen or minorities are any better (just look at modern YA fiction to see they are not), but it’s clear that the dire state of game writing is not their fault.

  • -12

This seems to be hyper focused on writing, which is odd because a lot of the most popular games ever made have basically no writing at all. Surely video game quality is not singularly determined by writing quality, I would contend that writing quality is actually pretty low on the priority list of things that matter when determining game quality.

Japan is a weird example to bring up when a manga like Demon Slayer can out sell the entire American comic industry. Demon Slayer is no The Sun Also Rises, but Japan is clearly doing something right. They are a lot less woke than the west, and are probably the second most powerful cultural exporter behind the US, Korea might be close, but they don't necessarily do better on the woke dimension.

DE feels way more leftist than woke, but it does have some woke elements.

Yes, the vast majority of video games have been made by white/asian men including (all?) of the greats.

I think this is mostly just that you are using a scale for evaluating writing such that 95% of writing is all crammed together in the 'shit' category and then acting like it can't be further differentiated. Shit contains multitudes.

I don’t think game quality is determined by writing at all! But the discussion was about a writing consultancy, so writing was the topic. Some of my favorite games have very little writing, like certain puzzle titles.

Oh, I didn't really get that it was supposed to be writing consultancy specifically. I feel like the two main complaints about woke in video games that I read here on TheMotte are with ugly female character models, and then random woke signaling (trans characters, pride flags), specifically that it can be hard to have anti-woke mods that remove such things because the mod hosting sites are all ideologically captured.

Still I think that woke ideas can and do make the 'writing' in video games worse in a number of ways.

One example might be illustrated by comparing Mass Effect and BG3, both being games that do not have 'great' writing in the general sense, but I think woke impulses make BG3 a worse story in specific ways. Mshep is far and away the most common play through, and Garrus (who can't be romanced by Mshep) might be the most popular video game companions of all time. Meanwhile people had to make mods for BG3 to turn off the entire approval gain function because it is literally impossible to be friends with any of your companions, they are all romantic interests who tend to get very sexual and often physical with you from the very first approval cutscene. This does not mean that any given scene has worse writing, or that the overall plot is worse, and yet, I think the story as a whole is weaker because of the inability for your character to have deeper friendships.

Then there are the generic ways that woke writing is bad, as it often does things that are just broadly considered bad writing. Being preachy, making the subtext text, and breaking suspension of disbelief by importing modern (American) issues into settings and situations where they do not organically fit the story.

There is a sense in which all video game writing is bad so woke isn't the thing stopping video games from being literary masterpieces, but I am not sure how relevant that is compared with the general complaint that woke makes things worse.

Another thing with video games and writing is that a number of games approach writing and storytelling in different ways vis-a-vis the gameplay. You have games where you just wander around to learn about the setting (Myst, Gone Home), games that attempt to immerse you in the world so that you can directly participate in the story (Half-Life, System Shock), games that attempt to be movie hybrids (Metal Gear, Wing Commander), or games where the story feels more ancillary to your progression gameplay-wise and you aren't always the sole driver of the plot (Command & Conquer, MechWarrior).