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Culture War Roundup for the week of March 11, 2024

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Gamergate 2

A week or 2 ago, someone made a Steam group called Sweet Baby Inc Detected. This group exists to let people know which games have involved the consultant company Sweet Baby Inc.

Sweet Baby inc is a company that seems to be dedicated to adding more diversity to video games, and many people believe their involvement makes games worse.

This heated up when an employee of Sweet Baby Inc tried to get people to report the group and it's founder in hopes that they get banned

This has been in my youtube and twitter feed quite a bit in the past couple weeks. Mostly it's accounts of employees behaving in similar ways as the above tweet.

I don't really play AAA games very much, so the actual effect of Sweet Baby on those games is not very salient to me, but when reading and hearing about it, I can't help but notice that they usually aren't giving many examples of of aspects of these games that people really think are bad because of Sweet Baby. In fact, before this controversy, the main thing gamers were complaining about was in-game transactions.

What people are mostly talking about is how their employees conduct themselves on social media. And even though the way they often conduct themselves is unprofessional and dumb, It's also understandable when there's a hundred thousand people telling you how bad your work is and trying to stop people from doing business with you.

What are your thoughts?

It’s clear that wokeness isn’t the cause of bad game writing. The very suggestion is ridiculous.

Firstly, game writing has always been terrible barring a number of exceptions that can literally be counted on the fingers of one hand.

Secondly, countries with less ‘wokeness’, like Japan, have even worse, more hackneyed and more cringe game writing than their western counterparts.

Thirdly, some of the rarest examples of good game writing, like Disco Elysium, are explicitly leftist, woke fiction (bordering on actual political propaganda) far to the left of the average ‘Sweet Baby Inc’ employee.

The vast majority of bad game writing since the invention of video games, and probably still today, can be lain squarely at the feet of straight white (and Japanese) men. This is not in any way to suggest that wamen or minorities are any better (just look at modern YA fiction to see they are not), but it’s clear that the dire state of game writing is not their fault.

  • -12

This seems to be hyper focused on writing, which is odd because a lot of the most popular games ever made have basically no writing at all. Surely video game quality is not singularly determined by writing quality, I would contend that writing quality is actually pretty low on the priority list of things that matter when determining game quality.

Japan is a weird example to bring up when a manga like Demon Slayer can out sell the entire American comic industry. Demon Slayer is no The Sun Also Rises, but Japan is clearly doing something right. They are a lot less woke than the west, and are probably the second most powerful cultural exporter behind the US, Korea might be close, but they don't necessarily do better on the woke dimension.

DE feels way more leftist than woke, but it does have some woke elements.

Yes, the vast majority of video games have been made by white/asian men including (all?) of the greats.

I think this is mostly just that you are using a scale for evaluating writing such that 95% of writing is all crammed together in the 'shit' category and then acting like it can't be further differentiated. Shit contains multitudes.

Another thing with video games and writing is that a number of games approach writing and storytelling in different ways vis-a-vis the gameplay. You have games where you just wander around to learn about the setting (Myst, Gone Home), games that attempt to immerse you in the world so that you can directly participate in the story (Half-Life, System Shock), games that attempt to be movie hybrids (Metal Gear, Wing Commander), or games where the story feels more ancillary to your progression gameplay-wise and you aren't always the sole driver of the plot (Command & Conquer, MechWarrior).