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Friday Fun Thread for March 15, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm back to Factorio with some of my friends. We're trying to get a Space Exploration run off the ground. Been trying to use LTN and a city block layout to simplify trains but they've been hesitant.

Beyond All Reason has been fun, as it's like a modern incarnation of Supreme Commander which is one of the best RTS games ever made. It was the only one to really grasp that RTS's should be about base-building and broad strategic moves, not heavy micromanagement like AoE2 or SC2.

I've been trying to play Steins;Gate solo since people have kept recommending it to me, although I just can't seem to get into anime that much

Rimworld is coming out with a new DLC soon. I'm looking forward to losing another hundred hours, although I'm not looking forward to the mod conflicts that will inevitably arise.

Europa Universalis 5 was basically just announced. I haven't played EU4 in a year or so, but it's one of my favorite games of all time so hopefully that is good.

hat do you think about the idea of a mmo rts where you get 120 people managing two giant factories and fighting huge battles ?

imo seems very cool, weird there's no game like that.

There's Foxhole. I haven't played it personally because I prefer autistic single player games.

But I know that it has a big focus on players doing everything. Like players need to drive the trucks to the front lines to provide ammo, there's factories that create that ammo, and I don't know if those factories need something else as well, but still.

If you're interested in this premise it might be worth to check it out.

I don't think the automation gameplay is anywhere near Factorio. And the whole thing with game being 3d yet having weird-ass 2d combat is not good either.

the whole thing with game being 3d yet having weird-ass 2d combat is not good either

Did you try it? Foxhole infantry combat is great, and if you're lucky to join an interesting battle, it is downright fantastic. Vehicle gameplay is cool too, though tank line meta is meh and there is a lot of waiting around involved. I thoroughly recommend it for everything except facility building.

It's incredibly stupid when compared to what it could be.

Maybe, no idea what sort of changes you're thinking of. But as it is, it's both good gameplay, and nicely unique. Imo the wasted potential is in the lack of serious experimentation with tools that would enable effortless coordination at all scales while maintaining anarchy.

I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun. Foxhole is a nice idea but the combat system looks very underwhelming and tbh I lost my taste for that kind of game cca 1997.

No such thing as effortless coordination out there.

So you're saying basically there are no in game tools for large-scale battles ? There's no commander's map view where he can assign objectives to units, where he sees data on what's going on etc?

I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun.

I see, I'd like to see a game like that too. Don't know about it being more fun though - it does not exist.

There's no commander's map view where he can assign objectives to units

No, it's total anarchy unless you talk people into something, and there are no such in-game tools to coordinate even just your own squad. Randoms, you must wrangle them via text/voice chat. But you can imagine, against such backdrop of chaos, a coordinated group can be insanely effective.

So 'effortless coordination' in comparison to that, and experimentation, since the base assumption is that it must be purely voluntary.

I lost my taste for that kind of game cca 1997.

I think it would surprise you. It's light on individual aim skill, heavy on positioning, flanking, correct tool usage. Digging a key trench or placing tripod MGs correctly can turn a battle. Admittedly short engagement ranges make it all somewhat arcadey, but I'd say most of the time this is not detrimental.