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Notes -
Video Game Thread
Often happens anyways. Share what you have been playing.
For me I've been hooked on Nightingale recently. A survival crafting game. Their twist on the genre is to have different "realms" or maps where you can explore and collect stuff. The realms can be upgraded to be more difficult and thus provide more resources.
The game feels like a bit of a slog at times, but that is also what I was sorta looking for. A game I could play semi-mindlessly while listening to podcasts. The main frustration has not been gameplay, but a developer decision to make the game always online. Most of the bugs I have encountered are server related. Which is an extreme frustration since I'm basically playing the game like its singleplayer. I am confused why they made the server requirement a thing at all. It just seems like extra crap to maintain.
I'm back to Factorio with some of my friends. We're trying to get a Space Exploration run off the ground. Been trying to use LTN and a city block layout to simplify trains but they've been hesitant.
Beyond All Reason has been fun, as it's like a modern incarnation of Supreme Commander which is one of the best RTS games ever made. It was the only one to really grasp that RTS's should be about base-building and broad strategic moves, not heavy micromanagement like AoE2 or SC2.
I've been trying to play Steins;Gate solo since people have kept recommending it to me, although I just can't seem to get into anime that much
Rimworld is coming out with a new DLC soon. I'm looking forward to losing another hundred hours, although I'm not looking forward to the mod conflicts that will inevitably arise.
Europa Universalis 5 was basically just announced. I haven't played EU4 in a year or so, but it's one of my favorite games of all time so hopefully that is good.
hat do you think about the idea of a mmo rts where you get 120 people managing two giant factories and fighting huge battles ?
imo seems very cool, weird there's no game like that.
That's definitely an intriguing idea for sure. I'd probably need to see some sort of indie game or prototype try it first though. It's such an unexplored idea that there's probably some pitfalls with it that we can't think of right now, but it sure sounds interesting.
Factorio engine can manage hundreds of players - been tried, but I'm not sure how low overhead units are - I've read some problems with modded vehicles but even there, if the scripts guiding units are simple enough, it should work.
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There's Foxhole. I haven't played it personally because I prefer autistic single player games.
But I know that it has a big focus on players doing everything. Like players need to drive the trucks to the front lines to provide ammo, there's factories that create that ammo, and I don't know if those factories need something else as well, but still.
If you're interested in this premise it might be worth to check it out.
I don't think the automation gameplay is anywhere near Factorio. And the whole thing with game being 3d yet having weird-ass 2d combat is not good either.
Did you try it? Foxhole infantry combat is great, and if you're lucky to join an interesting battle, it is downright fantastic. Vehicle gameplay is cool too, though tank line meta is meh and there is a lot of waiting around involved. I thoroughly recommend it for everything except facility building.
It's incredibly stupid when compared to what it could be.
Maybe, no idea what sort of changes you're thinking of. But as it is, it's both good gameplay, and nicely unique. Imo the wasted potential is in the lack of serious experimentation with tools that would enable effortless coordination at all scales while maintaining anarchy.
I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun. Foxhole is a nice idea but the combat system looks very underwhelming and tbh I lost my taste for that kind of game cca 1997.
No such thing as effortless coordination out there.
So you're saying basically there are no in game tools for large-scale battles ? There's no commander's map view where he can assign objectives to units, where he sees data on what's going on etc?
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That sounds awesome. I'll build it myself if nobody else has in a few years
I've been thinking of coaxing the devs of a recent new EA Factorio-type game -'Captain of Industry' -like Factorio but 3d, with earth-moving machinery, workers / food mechanic) into it. Or just adding in multiplayer.
They seem likely to add in tunneling and bunkers, might even add dams and polders. You play on an island some real estate is a serious constraint.
Seems the unity-based engine they're using is fairly scaleable.
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Industrial Annihilation is vaguely on my radar but I don't know whether or not the factory building is team vs. team.
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Cool but niche. Factory-games cater more for the aloof, somewhat autistic single-player personality (me) than the gregarious AOE/Starcraft multiplayer people.
I would love a Dyson Sphere Program interplanetary/interstellar PVP battle though, that'd be great fun.
Beauty of multi-modal games is all kinds of people are welcome. Ark Survival is an FPS game that had housewives and hairdressers playing it, because you could breed creatures some combination of terrifying, fluffy and adorable.
I feel like RTS players might be interested in cooperative persistent RTS games. After all running the same shit all over again probably is stale to a lot of people.
Also, with a bit of effort, if you added in 1st person gameplay and mechs and shit you could probably get normies to play it too and now you have a game that also socializes people.
I’m really disappointed that there’s not a Foxhole RTS. Infantry combat is the worst part of that game.
Sounds realistic
The alternatives of “junkyard miner,” “construction worker,” and “Amazon delivery driver” sound better until you realize they are also all in active war zones.
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I believe modding in RTS to Factorio is very, very easy.
The game engine is pretty good, simple unit scripting which requires micromanaging to be efficient is probably not that resource intensive..
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