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Small-Scale Question Sunday for July 20, 2025

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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Just reminded of why I cannot play video games (at all). Whole weekend and part of this morning were taken up by civ, when I should have been doing other things.

Filthy addicts... :P

Was it a good campaign, at least? What civ did you play?

Maori on the classic Terra map. Got the whole continent to myself and got to play a nice relaxing dev game.

Sounds like Civ 6? I'm still on 5 (by choice). Skeptical towards 7 too.

Civ 3 was peak except for the stupid global warming mechanics. 4 was really good, especially with the live map editor. 5 and onwards have been sore disappointments for me, and the more I look at 7, the harder I gag.

Civ 3 really overpenalized playing "wide" instead of "tall". My father was a Civ fanatic but hated that one until I edited IIRC the corruption equation values.

Did you try Civ 5 with all the DLC? If you can't get past the ridiculous "one unit per type per hex" limit, that's understandable, but other than that it became a great game.

If you can't get past the ridiculous "one unit per type per hex" limit, that's understandable

That change is the best change in the game! Warfare is so boring in Civ 4 because there's no gameplay to it, if you have a stack that counters their stack you win. I am sympathetic to the argument that doom stacks were better because the AI was more competent with them, but can't really understand preferring them as a game mechanic.

That change is the best change in the game! Warfare is so boring in Civ 4 because there's no gameplay to it, if you have a stack that counters their stack you win.

That doesn't do the combat system in Civ IV justice. Unit types have inherent bonuses and penalties against other units or in specific situations, and can further specialize by taking promotions. An longbowman that is a sitting duck in the field becomes a killing machine with placed behind city walls with the garrison promotions. There is no best unit; every unit has a counter. And huge stacks can get demolished by collateral damage, so you have to make careful decisions about how to split your stacks, whether to attack and if so with what units, whether to take an extra turn lowering a city's defenses but risk more defenders showing up, etc.

And that's all just tactics. Strategy is just as important. You need to decide whether to invade an enemy or defend, how many units to send in an invading stack vs how many units to leave home, which types of units to build, whether to spread out your defenders to cover all of your cities or concentrate them at the most likely point of conflict or concentrate them on your most important cities, and so on. Geography is also surprisingly important; the second easiest way to win a war in Civ IV is to defend against an intercontinental assault, because amphibious invasions are hard. You have to decide when and where to land, whether it is better to disembark close to an enemy city or in a more defensible square or to attack directly from the boats despite the penalty, etc.

But most important of all is economy and technology. By far the easiest way to win a war in Civ IV is to be one tech level ahead of your opponent. When two equally advanced opponents duke it out, the one with the higher production tends to win, because they can replace their losses while the other can't, and there is only so much tactics and strategy can do to tilt the kill ratio.

It's an impressively complicated system that the AI can handle almost as well as a human. Civ IV is truly one of the greatest games of all time.

Alright, you've convinced me to give Civ 4 warfare another shot. I'm not exaggerating my experience - I really do remember combat being completely boring and without any nuance in that game - but it was my first Civ so it's certainly possible I overlooked depth to be found in it. Are there any good guides for Civ 4 tactics? I know the game has strategic depth, but something which helps to reveal any tactical depth would be welcome.

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