Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?
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Notes -
Just reminded of why I cannot play video games (at all). Whole weekend and part of this morning were taken up by civ, when I should have been doing other things.
Filthy addicts... :P
Was it a good campaign, at least? What civ did you play?
Maori on the classic Terra map. Got the whole continent to myself and got to play a nice relaxing dev game.
Sounds like Civ 6? I'm still on 5 (by choice). Skeptical towards 7 too.
Civ 3 was peak except for the stupid global warming mechanics. 4 was really good, especially with the live map editor. 5 and onwards have been sore disappointments for me, and the more I look at 7, the harder I gag.
Civ 3 really overpenalized playing "wide" instead of "tall". My father was a Civ fanatic but hated that one until I edited IIRC the corruption equation values.
Did you try Civ 5 with all the DLC? If you can't get past the ridiculous "one unit per type per hex" limit, that's understandable, but other than that it became a great game.
That change is the best change in the game! Warfare is so boring in Civ 4 because there's no gameplay to it, if you have a stack that counters their stack you win. I am sympathetic to the argument that doom stacks were better because the AI was more competent with them, but can't really understand preferring them as a game mechanic.
If you want more complex combat, maybe consider Shadow Empire? It's a deep dive and some stuff is just opaque logistics-autism but there is fun to be had with encirclements, reconnaissance-in-force, spoiling attacks, preparatory artillery barrages before the armoured thrust...
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That doesn't do the combat system in Civ IV justice. Unit types have inherent bonuses and penalties against other units or in specific situations, and can further specialize by taking promotions. An longbowman that is a sitting duck in the field becomes a killing machine with placed behind city walls with the garrison promotions. There is no best unit; every unit has a counter. And huge stacks can get demolished by collateral damage, so you have to make careful decisions about how to split your stacks, whether to attack and if so with what units, whether to take an extra turn lowering a city's defenses but risk more defenders showing up, etc.
And that's all just tactics. Strategy is just as important. You need to decide whether to invade an enemy or defend, how many units to send in an invading stack vs how many units to leave home, which types of units to build, whether to spread out your defenders to cover all of your cities or concentrate them at the most likely point of conflict or concentrate them on your most important cities, and so on. Geography is also surprisingly relevant; the second easiest way to win a war in Civ IV is to defend against an intercontinental assault, because amphibious invasions are hard. You have to decide when and where to land, whether it is better to disembark close to an enemy city or in a more defensible square or to attack directly from the boats despite the penalty, etc.
But most important of all is economy and technology. By far the easiest way to win a war in Civ IV is to be one tech level ahead of your opponent. When two equally advanced opponents duke it out, the one with the higher production tends to win, because they can replace their losses while the other can't, and there is only so much tactics and strategy can do to tilt the kill ratio.
It's an impressively complicated system that the AI can handle almost as well as a human. Civ IV is truly one of the greatest games of all time.
Alright, you've convinced me to give Civ 4 warfare another shot. I'm not exaggerating my experience - I really do remember combat being completely boring and without any nuance in that game - but it was my first Civ so it's certainly possible I overlooked depth to be found in it. Are there any good guides for Civ 4 tactics? I know the game has strategic depth, but something which helps to reveal any tactical depth would be welcome.
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I did play plenty of 5, more of 6, before the dumbass AI in the latter threw me off for good.
You're correct to wonder if I dislike the single unit per tile limitation. I think it sucks, and makes warfare a matter of attrition (across dozens of turns), traffic control, micromanagement and heavy reliance on choke-points. I'd rather take doom-stacks any day of the week.
Back when I played 3, I didn't have any internet access, and didn't know how to mod it. If I were to revisit the game, I'd definitely look to do what you did, corruption was a pain.
It hardly even counted as a "mod"; I think I just edited two numbers in an ASCII file.
I loved it when game companies didn't even bother compressing their text. As a kid I replaced all my Civ 1 Civilopedia entries with my own bad-imitation-of-Dave-Barry-style humor just for the hell of it.
If I was actually any good at modding, I'd have figured out how to get 5 to penalize doom stacks (something like the bombardment area-of-effect damage mechanic in SMAC?) without outright forbidding stacking. I still like 5 best overall, it's better than every other version in almost every way, but that one awful change nearly outweighs all the rest.
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Civ 7 looks so bad. It's not even Civ any more, just another game with Civ branding. Then on top of that you have the legion of bugs that it launched with, and... yeah it's not a good look for Firaxis. People try to defend the game by saying "oh the new Civ game is always controversial on release", but I was there for Civ 5 and 6. Neither was even close to being as negatively received as 7 has been.
And don't even get me started on the sheer level of "diversity hire" leader picks they sunk to. This problem was in 6 as well (looking at you, Catherine de Medici), but 7 takes it to the next level. It's ridiculous.
Civ 7 heavily cribbed off competitors like Humankind, and for all the wrong reasons.
The ability to change civs could have been so good. All they needed to do was to be sensible about it.
Start as Rome in the Classical era? Become some kind of post-Roman state in the medieval era, be it Byzantium, France, Germany, England or, if you want to stretch it further, the Ottomans.
Go English? Get the option to remain that way post Enlightenment, or perhaps fork off to America.
You could add more leeway, especially for dead-end states, but avoid absurdities like Caesar running China, or America being a thing in the fucking Stone Age.
The idea of their being an ebb-and-flow to progression, with setbacks at the end of each era, that works great in theory for preventing rampant snowballing, but the current execution is utter ass.
Sigh. I'll go back and look lovingly at my copy of Civ 4. Last entry I wholeheartedly enjoyed.
Yeah, I agree that those sounded good in principle. That's why I was excited for Humankind when it came out, because I thought the idea of growing your civilization over time could be a really fresh take on the genre. In practice it didn't turn out so well (at least to me, and it sounds like to you) because the lack of identity just made civs feel soulless and disconnected from any historical flavor.
Accordingly I was already skeptical with the direction for Civ 7, because they were building on ideas that I already knew I didn't like when they were in another game. And unfortunately it seems like they too have gotten things completely wrong flavor wise (seriously, why does Firaxis think that the leader is what we players care about??). Not to mention the harsh age resets, which seriously undermine the core thing people like about Civ (building stuff up over time).
I find it especially galling because according to Firaxis, this all was in service of trying to get people to finish more games of Civ, since stats show most people don't finish the game. But I do! I find the entire arc of a game of Civ fun, and while the late game isn't quite as good as the early game, it's still really fun to me. So with Civ 7 they are trying to solve a problem I don't agree that the game has, by using methods that I don't like (and which go against the core identity of the series). It's very frustrating.
Which one do you play? I find the late game of 6 to be quite a drag, and 5 isn't much better. Early-game civ is easily 10x as fun for me.
I agree. Everything has got higher stakes in the early game. Things that later seem like insignificant motions to go through, like securing a new unique luxury or defending/taking a city, or getting a trade route going to boost your growth, are very fun in the early game. Because it matters and because the future of your civ is uncertain and at risk.
I think you can use mods to help with this though - sort of. You can cap the tech at a certain age, or cut the build times by half or more, which effectively makes the early game last longer if you play at a slower game pace. Here's one such mod: https://steamcommunity.com/sharedfiles/filedetails/?id=664327211
Now you can e.g. conquer the world long before the modern era.
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Are you trying to suggest that Harriet Tubman was not one of the great leaders and stateswomen of civilizations? Do better.
I'm trying to suggest that Ada Lovelace (much as I respect her) wasn't a leader of people by any stretch of the imagination. You can at least argue for Tubman in that she was a kind of leader. It's not a very good case, but you can make it. Lovelace? There's absolutely nothing there besides pure diversity quota thinking.
Wait what? I never heard about Lovelace being in Civ before now. A mathematician and "the first computer programmer". They have no business making her a leader of a nation. Or several nations across history, as is the case in 7.
But on the note of how to label these 'woke practices', I have started thinking it's more about female chauvinism/favoring women than about merely increasing diversity.
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Yea civ 6. 5 is a lot better in some ways, but playing tall in civ is far better than wide, which makes the game not quite as fun as civ 6 where you can constantly be expanding.
To be fair wide is perfectly viable in Civ 5, I play that way myself. You will have a harder time in the early game (pro tip: settle cities on top of new luxuries so you get the happiness bonus immediately), but it's quite doable. Unless you're playing against humans, 4-city tradition is an optimization, not a necessity.
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Civ 6 is currently free (including expansions and DLC) on Epic, for anyone who doesn't have it yet.
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