Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 85
- 2
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
In the current cultural moment, progressivism is mostly associated with shoddy, preachy art. I could name names, but I think everyone has at least one example that comes to mind. So: is there an example, today, of good progressive art? I’d say yes, and point to Toby Fox’s DELTARUNE.
DELTARUNE is a pseudo-sequel to the extraordinary success of Undertale, with most of the same characters but almost none of the same plot points. Both games are fairly linear 2D turn-based RPGs with some puzzle and real-time elements.
First, in what way is it progressive?
So, what makes the game good?
But what I think makes this a good PROGRESSIVE game is something a little different:
These points are where most progressive art falters. It slavishly follows a set of predefined norms, instead of the artist’s opinions; it drowns itself in politics and analogy; its characters exist purely to push one or another point, which must be driven home explicitly, and wind up flat because of it. This creates something pretty drab and uninteresting, no matter the political stance which generates it.
I’ll leave off there. I don’t want to point too much attention to the line-items of progressive ideology in the game, which are better suited to the CW thread, but draw out how art is able to include ideology without being consumed by it, which I consider fun enough for Friday.
Opinions on DELTARUNE or other ideological but non-terrible art welcome.
I want to nominate Andor and Arcane (season 1 only for both, haven't seen the rest yet) as cases of very progressive seeming stuff that comes across as both true art and not annoying.
I'd appreciate other recommendations if people have them (and Deltarune/Undertale are good choices!).
Arcane didn't seem obviously progressive to me. The unrepentant revolutionary willing to stop at nothing was the villain of the first season, and his main redeeming quality was his paternal instinct. The roster of heroes includes an acceptably nerdy Chad Beefcake and a heiress of a 1% family who rebels against her privilege by... becoming a cop.
"Anti-capitalism" + lots of LGBTQ* themes and relationships + girl bossing + "diverse casting" up the wazoo.
Also, how many white men can you name in the cast who aren't villains or being set up to be villains?
The daddy, the fat shop owner and the two kids that all die in episode 3, the aforementioned Chad Beefcake, the hairy mascot guy.
For Season 1 purposes:
What part of him isn't white?
Jayce is somewhat hispanic coded and his voice actor is hispanic.
The main characters are (per wikipedia cast list): white woman (LGTBQ, voice actor is not white supposedly and she identifies as multi-racial), white woman, hispanic man, asian woman (LGBTQ), black woman.
Major supporting cast is: white male (but not human character, is orange?), white male (villain), white male (villain), white male (diesish, sorta villain), black male, black female, black female, white male villain.
Definitely Netflix casted.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
I'll second Andor and Arcane. For Andor I'd say season 2 is as good as 1, for Arcane season 2 is great but in different ways than 1 so YMMV.
For gaming I'd nominate Life Is Strange, and to a lesser extent its prequel, but Life Is Strange 2 fell into the "ideological and terrible" category and I never bothered with the others.
Caveats: Life Is Strange is a "choose-your-own-adventure"/"puzzle" style adventure game; not quite "walking simulator" but adjacent enough that it's not recommended for anyone who wants a higher percentage of game in their games. It's also not quite the best of its genre if you consider less-ideological games too; my pick for that would be the first season of Telltale's Walking Dead.
Season 1 is so good I stopped watching it 8 episodes in. It's just so predictable. Socialist realism. You can tell the writer read a few essays on fascism by the language people at ISA use. In the end it just bored me.
More options
Context Copy link
Life Is Strange is a great game, but not an especially progressive one. Maybe a few plot details would count. I'd say it's more nostalgia / coming of age / loss of innocence than anything.
I'd instead offer Tell Me Why, by the same developer. Tell Me Why is a worse game (can't honestly recommend it) - much more of a walking simulator - but it's impressive just how ideological it manages to be without ruining the whole thing. You play as twins, one of which is a trans-man with a chip on his shoulder, who gets dialogue options to be petulant and preachy toward various conservative residents of small town Alaska, but this doesn't go so great for him, and he comes off looking like an asshole some of the time. Its main achievement is that the progressive messaging is such a load-bearing part of the plot, and the thing still holds together.
To me Life is Strange felt like a very progressive game, but it was in a "we're all progressives here"/"fish don't know what water is" way: they didn't make a big deal about any artistic choices that stemmed from that, but so many artistic choices felt like they stemmed from that. It's hard to go into details without spoilers though.
Life is Strange 2 often went the "petulant and preachy towards various conservative residents" route by contrast, but didn't seem nearly as self-aware or unreliable-narrator about it as what you're describing. It felt almost like the converse of an Ayn Rand novel; instead of Rand's fascinating but disturbingly realistic villains mixed with corny one-dimensional heroes, LiS2 (or at least the majority of it; I quit about 2/3rds of the way in) mixed fascinating troubled heroes with cartoonish one-dimensional villains.
agree that there's some "in-the-water" progressivism in LiS, but it all felt pretty natural to me. It is indeed hard to point to specific examples without spoiling things, but there were also some obvious fake-outs where you think a character is supposed to be a tool to hammer home a message, and they're not, or are actually the opposite. I would also say "the good ending" feels thematically conservative to me (almost Christian?), but can't really say more without spoiling it.
I had to quit LiS 2 for the same reason. I can handle a character being preachy just fine, but when the game itself is preaching to me without any room for nuance, that's too much.
More options
Context Copy link
More options
Context Copy link
Is it remotely possible they don't understand the character is being an asshole? And they are just depicting how mean they think people are to the lady for living her "authentic self"?
I first noticed this with that Cat Person short story. Taken on it's own, Cat Person seemed vaguely aware of the all the grey areas in trying to date when it was written? Then the lady goes and does this interview moralizing about how the woman in the story was clearly the victim and the man was clearly wrong. And I'm sitting here thinking "Oh.... this lady basically just accidentally admitted how awful she is". The kinda passive in a shitty way female character in Cat Person is her, and that's literally how some dude reacted to her being so passive aggressive, and she doesn't understand what she did wrong at all. She just wrote down what literally happened thinking nobody could possibly find fault with it. And then I think at some point this was more or less proven true when the guy from the story got doxed?
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link