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Friday Fun Thread for November 3, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I played Harry Potter Legacy and reached 100% completion last night. I cant remember the last time I 100% completed a game like this. The assassin creed series and far cry series have the similar big maps and lots of collectibles, but I tire of the game before I ever reach it.

It was a good game, combat was interesting, if a bit easy once I got the hang of it (I had to turn up the difficulty to hard, but still never died). I liked a few of the side stories more than the main story. There were some silly fan service moments, like at the end how your house ends up winning the house cup cuz one of the school teachers gives out a bunch of points to just you.

There was some level of story and gameplay disconnect. I was slaughtering a dozen enemies at a time, and still sometimes got reactions like "you are a kid, it is much too dangerous for you!" Kinda like when some no name bandit in Skyrim tries to mug the dragon born that is walking around in Daedric Armor.

I had fun roleplaying a bit and making my own personal cannon. I unlocked the killing spell, and never used it on anything smarter than a Troll. It was a little silly that the killing spell got treated so badly, but I created a literal mountain of bodies without the killing spell. (unless they are all just sleeping)

I also had the thought that finishing a game at 100% completion is kind of bad. One thing that could be said in favor of an assassins creed game that I play to 80% is that there was enough content for me to play for as long as I was enjoying the game. I suppose I could start a new playthrough in harry potter in a different house, but Ravenclaw felt like it fit best, and I don't respect the other houses very much.

I've only watched gameplay and haven't tried it myself, but while the game seems like a good game, I'm mildly confused at the poor job it does of being an RPG in some important regards, such as making you feel like a student in Hogwarts as well as an intrepid adventurer.

What I do find baffling is how inconsequential the use of Unforgiveable Curses is, even if you do them in public or in front of your teachers (!). I understand the desire to not be too restrictive of the player, but it would have been easy enough to have it diegetically explained as a temporary relaxation in the light of the Goblin Revolt, and make the character face repercussions for blasting anything and everything they see with a killing curse, even if you don't end up in Azkaban or kicked out of school.

The whole unforgivable curses thing suffers from increasing rust as the series progresses. First introduced as absolute trump cards, then slowly becoming more and more routine.

I mean, the Wizarding World went from a period of relative peace to warring against the resurgent Death Eaters, so I find that hardly surprising, and I can't recall many of the "good" guys ever resorting to them, if at all.

I can't recall many of the "good" guys ever resorting to them, if at all.

I mean, in the last book there was the protagonist casually using the torture spell on someone for the crime of spitting on an old lady he liked.

As far as I recall it wasn't much harsher than kicking him in the balls in context. Certainly wasn't a prolonged torture session like a typical Cricuatus use case.

That's the point, the creep from 'one of three unforgivable curses we will never tolerate' to 'oh it was only a little bit, kinda like kicking someone in the balls.'

He also mind-controlled a guy in the Gringotts earlier.