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Friday Fun Thread for March 15, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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That's definitely an intriguing idea for sure. I'd probably need to see some sort of indie game or prototype try it first though. It's such an unexplored idea that there's probably some pitfalls with it that we can't think of right now, but it sure sounds interesting.

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There's Foxhole. I haven't played it personally because I prefer autistic single player games.

But I know that it has a big focus on players doing everything. Like players need to drive the trucks to the front lines to provide ammo, there's factories that create that ammo, and I don't know if those factories need something else as well, but still.

If you're interested in this premise it might be worth to check it out.

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the whole thing with game being 3d yet having weird-ass 2d combat is not good either

Did you try it? Foxhole infantry combat is great, and if you're lucky to join an interesting battle, it is downright fantastic. Vehicle gameplay is cool too, though tank line meta is meh and there is a lot of waiting around involved. I thoroughly recommend it for everything except facility building.

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Maybe, no idea what sort of changes you're thinking of. But as it is, it's both good gameplay, and nicely unique. Imo the wasted potential is in the lack of serious experimentation with tools that would enable effortless coordination at all scales while maintaining anarchy.

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I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun.

I see, I'd like to see a game like that too. Don't know about it being more fun though - it does not exist.

There's no commander's map view where he can assign objectives to units

No, it's total anarchy unless you talk people into something, and there are no such in-game tools to coordinate even just your own squad. Randoms, you must wrangle them via text/voice chat. But you can imagine, against such backdrop of chaos, a coordinated group can be insanely effective.

So 'effortless coordination' in comparison to that, and experimentation, since the base assumption is that it must be purely voluntary.

I lost my taste for that kind of game cca 1997.

I think it would surprise you. It's light on individual aim skill, heavy on positioning, flanking, correct tool usage. Digging a key trench or placing tripod MGs correctly can turn a battle. Admittedly short engagement ranges make it all somewhat arcadey, but I'd say most of the time this is not detrimental.

That sounds awesome. I'll build it myself if nobody else has in a few years

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Industrial Annihilation is vaguely on my radar but I don't know whether or not the factory building is team vs. team.

Cool but niche. Factory-games cater more for the aloof, somewhat autistic single-player personality (me) than the gregarious AOE/Starcraft multiplayer people.

I would love a Dyson Sphere Program interplanetary/interstellar PVP battle though, that'd be great fun.

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I’m really disappointed that there’s not a Foxhole RTS. Infantry combat is the worst part of that game.

Sounds realistic

The alternatives of “junkyard miner,” “construction worker,” and “Amazon delivery driver” sound better until you realize they are also all in active war zones.

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