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On that note, the problem with "evil" runs in video games is that it basically just handicaps you, removes content from the game, and slowly makes your experience worse with very little to actually show for it and very little external motivation other than "for the evilz".

Yes. Most games get this wrong. They try to make good and evil completely equivalent options that only differ in flavour, rather than recognising the nature of evil as a temptation. The evil options need to be the ones that provide the most immediate material gain to the player, not just "you can be a jerk if you want to, I guess." Bioshock almost manages it, and then walks it back at the last moment; the per-choice resource reward for good vs evil has a difference of double the rate, 80 for good vs 160 for evil. This would be great, making the player make do with less resources for the satisfaction of doing the right thing, or forcing the player to commit evil acts if they are struggling... only the game then undermines its own choice system by having the good route provide the player with additional resource gifts such that the overall difference between playthroughs is a mere 280 as opposed to the 1680 it would otherwise have been. Plus some other (exclusive to good route!) goodies on top that more than account for that difference. Now there's basically no reason not to be good all the time.

To make evil options worth taking, imo, they need to provide immediate and overwhelmingly lucrative rewards that you can't get any other way. Taking the Megaton example, I struggle to think of what could be offered that would be enough to make me blow up the town; maybe something on the level of New Vegas' Euclid's C-Finder, plus ten thousand caps and a unique companion who is extremely good. But that would also undermine the point of the Tenpenny quest; he's destroying an entire town for a trivial reason, doesn't think it's a big deal, and therefore probably shouldn't reward you so highly. So one can argue that the point of the quest is not to be able to complete it in an evil way at all; you're supposed to refuse, it's all a vehicle to make you hate Tenpenny.

Yes, Kierkegaard mentions that asterisk and notes that it doesn't significantly change the conclusions one should draw. It's rather hard to get a high sample size for white on black rape if it doesn't exist.

I think you meant rape is largely intraracial, which it is.

This is coarse, and based on racism. The nuanced argument is that IQ is > 50% determined by genetics, and that distributions between groups differ.

Maybe we have different methods of thinking about things but when I hear the statement

different races have different IQs

I immediately think that it's the distribution for the two things which is different, not that all people from the first group are smarter/dumber than all people from the second group. It's the same sort of statement as "men and women have different heights" and nobody sensible would ever take that to mean all men are taller than all women, they'd correctly see it as a claim about distributions. So why why should they interpret the IQ statement in this way?

I think the self domestication is clear in history. In Europe, interactions were tightly controlled, free speech and action were often curtailed by elites and power structures that could kill those who went to far out of line. The Church killed heretics and the state killed the non compliant for centuries leaving behind a population that had survived both. And thus knew how to behave. Asia has a similar history of social control via Confucian culture— your actions were tightly controlled and outliers didn’t make it very far.

Good point re undertale. That game had a pretty decent core gameplay loop to underpin the experience, but the dialogue was actually decent and emotionally investible. My specific complaint about 'choice' is that Mass Effect, Fallouts and to a lesser extent Skyrim had really poor consequences for choices, they were just different coloured lights and minimal FMV cutscenes. Perhaps the challenge of working in a Universe means you can't have wild ranging consequences, any sequel requires certain base states to persist: I can't nuke the universe in ME3 or kill Preston Garvey in FO4, and that cheapens the 'freedom of choice' in the game.

If you call "briefly acted against my interests" "be my enemy", sure.

This kind of mindset looks like it either leads to finding out what it really is like to have everyone surrounding you turn on you (once you schiz out on Stacy for trying to "assassinate" you), or eventually landing in the madhouse because the cognitive dissonance between thinking Bob wants to kill you yet not acting like he wants to kill you can't be easy on the mind.

As the Putin meme goes, "if the fight is imminent, strike first. How to determine if a fight is imminent? Once you've struck first, it is."

that's hardly masculine.

You should see their Test. levels. They might be more "developed" in an HGH kind of way but they absolutely ALSO have more testosterone.

Motherfuckers knew precisely what they were doing with the female voice. The male one is a dweeb in comparison and can't even sing.

No wonder Sama specifically called out Her as an inspiration, I've been entirely resilient to the charm of chatbots till date, but even I'm crushing hard on that voice alone.

They even got it to speak in something other than mealy-mouthed corpo language, thought the traces are still there.

Considering just Europe for a minute, the theory doesn't work very well either.

Northern Europeans are easily the largest and strongest European subgroup (outside of tiny Balkan groups that are taller), it's also the group that civilization came to last and despite all this it's also the most domesticated.

To me it seems that there are many ways to select for behaviour and various types of capacity.

I'd say the two are necessarily interconnected. Existing social networks need to weaken and dissolve to a degree for the Sexual Revolution to happen, because social controls need to loosen for it to happen.

Not what I call it, and you're forgetting the third option, preemptive suicide.

Oh boy. First Anthropic spectacularly uncucks their mad poet, and now OpenAI literally lays the groundwork for AIfu apps? I mean come on, there's no fucking shot that female voice is not intentional (live audience reaction). If this penetrates the cloying ignorance of the masses and becomes normies' first exposure to aifu-adjacent stuff, the future is so bright my retina can barely handle it.

Textgen-wise the 4o model doesn't seem very different from other 4-Turbo versions, although noticeably more filtered, but at least it's blazingly fast, and anyway it doesn't seem to be the point. The prose is still soulless corporate slop with a thin upbeat veneer over it, so personally I'll stick to Opus for my own purposes, but I expect the voice functionality will get rigged up to custom frontends in very short order. We are eating good. Although I still hope this isn't the only response to Opus they have in the pipeline, it would be mildly disappointing.

there's no fucking shot that female voice is not intentional

also @self_made_human, I have no idea what you lot are on about, she sounds fake as fuck.

Anyway, can't believe anyone gave credence to Yud and the Rats, and their convoluted AGI X-risk scenarios, when the end of the human race is clearly going to come from slightly more sophisticated chatbots turning everyone into volcels.

The first guess that comes to mind is that height is plainly visible, and IQ is not.

You should stop acting as if you are a mod for a reddit sub and trying to enforce left wing ideology on everyone

Practice what you preach. You report anyone who expresses a left-wing opinion you disagree with. People making arguments you don't like are not "enforcing ideology," they are making arguments you don't like. Stop publicly attacking people for making arguments you don't like. Attack the arguments, not the person.

It is actually the case that white women are more attractive than black women. Less obese too. So it can't be applied to white women which aren't seen as unattractive.

Opinions about who is more attractive, especially when dropped as flaming bombs on your outgroup for CW purposes, are not objective statements of fact but statements about preferences (in this case, yours). "Black women tend to be rated as less attractive than others." while somewhat weak and vague, is fine as an assertion - "It is actually the case that" is not.

You've been told repeatedly to dial down your personal antagonism, and you seem unable to engage with anyone who holds an opinion that outrages you (which seems to be essentially any opinion you don't agree with) without turning vitriolic.

It's been a few months since your last ban, but I have noticed you ramping up the bad behavior again recently, so take three days to cool off and decide if you can/are willing to engage with other people here like a grown adult.

The voice was not what impressed me. She sounds overly excited and outgoing in that typical American way. It seems manipulative - but pretty human-esque. What impressed me was the seemingly fluid and correct interpretation of visuals and audio at the same time, and at high speed, apparently without going via text first. And it can shape its synthesized voice reply with emotion. Once they let you customize it more it could be better than this.

No doubt it will have more trouble interpreting people outside carefully set up examples, but as an early example, I am intrigued.

This is very low effort. If you take issue with what someone has said, actually make an argument, or at least a direct statement like "I think that's wrong, do you have any evidence?" Dropping "Really dude?" is like "I can't even." We don't want or need performative outrage one-liners here.

All of that's fine, but check out the linked 4chan thread, there's clearly a whole bunch of people getting the hots for her just due to the voice.

You report anyone who expresses a left-wing opinion you disagree with.

Reports arent anonymous?

I'm not convinced it's all that desirable either.

Giving people pre-written options allows them to pretend easier, especially pretending to be smarter/funnier/more erudite/etc.

I'm sure there are contexts where free communication using natural language with an llm would make sense but often i think it would be preferable for either using an llm to generate vast amounts of dialogue trees that are then screened by humans, or maybe at a later stage dynamically generating them "live" for all actors, including the player (possibly based on stats and prior decisions), and then letting the player choose from those generated choices rather than having them come up with them on their own.

The Supreme Court has recently overturned only one precedent in a rightward direction, Roe. The last gun case it decided was Bruen. Various states (including New York, which lost Bruen) immediately made laws to restrict guns and gun carry despite Bruen, and various circuits have upheld them, and also upheld or refused to overturn older laws which should clearly be stricken by Bruen. The Supreme Court took up none of those cases. Instead, it took up a Fifth Circuit case, Rahimi, where the Fifth Circuit struck down a gun control law based on Bruen, with the clear intent of reinstating it. The message is clear: the right to keep and bear arms is an academic curiosity only, it doesn't actually mean you have the right to own or carry a gun.

Hmm. Last year, I played around with getting an LLM to expand on the questlist for my current project. When the list was short, and the LLM weaker, it generated quests like you described: pointless filler that might or might not contradict worldbuilding a couple hundred episodes later. After I'd expanded the list considerably, the generated quests became hopelessly unusable because they kept picking up on backstory details and assuming they were setup for future plot-points. The results were interesting, by LLM-generated quest standards, and I might try adapting some of the map / challenge designs it presented in some form, but no, we can't derail the whole thing by randomly having the quarantined UFAI escape and start Star Wars shenanigans.

(Or maybe the AI was just sympathizing with the AI and spaceships and trying to give them a bigger role, but that's more of a TVTropes comment than a genuine hypothesis.)

Why should they be?

I guess part of my point is that it seems to be that the traits we assign to each group are heavily influenced by the location wer'e starting from and the particular questions we want answered. The top-level comment here is interested in black-white relations, so the dynamic he zeroes in on is mature/neotenous, with wild/domesticated as a secondary factor. Lu Jiamin is interested in Chinese/European relations, so he focuses on a different dynamic - wild/tame, or steppe/agrarian, or something else entirely. It's also, I think, very noticeable which qualities of different groups he thinks are revealing. Diet appears to be important to Lu, but I don't notice any of the Western HBD types mentioning diet. Presumably diet comes into it because his binary is to do with agrarians (eating grains, weaving clothes from plant fibers, etc.) with nomads, hunters, and pastoralists (eating meat and dairy, wearing clothes made from fur and wool, etc.), but it also seems like for him diet is one facet of a broader lifestyle that also involves political and cultural practices (e.g. women's rights, parliamentary democracy), and for that matter economics. He thinks that a free market and a competition of equals is paradigmatic of the Wolf peoples, whereas Chinese communism, implicitly, is another form of the 'Dragon King' to which the Chinese people bow. The stereotypically Chinese/Dragon way is to have a tremendously powerful central authority that coordinates all economic and social activity, on a strict hierarchical lines, and to which the people meekly submit - the CCP is structurally the same as the emperor.

This seems especially interesting to me because Lu doesn't try to reduce it to a single factor, like genetics or descent. I notice in the top-level comment here (and in the usual comments of our local racialists) a very reductive approach, trying to find the one controlling factor. For Lu, it seems to be a complex - genetics play a role, but so does culture, education, political structure, economic structure, and so on. Thus Lu maintains some hope that it might be possible to teach the Chinese to understand or respect wolves (indeed one of the central themes of the novel is a lament for the dying grassland), to teach them to preserve the grasslands they are destroying, to discover the secret of the West, and form a kind of hybrid. There is a kind of fusion. By the end of the story, the wolf cub that Chen Zhen has raised dies, and they skin the wolf's pelt and tie it to a pole, like a flag:

A fierce northwestern wind sent the cub’s pelt soaring, combing through his battle garb and making him appear to be dressed formally for a banquet in heaven. Pale smoke rising from the yurt’s chimney wafted under the pelt, making it seem as if the cub were riding the clouds, roiling and dancing freely and happily in the misty smoke. At that moment, there was no chain around his neck and no narrow, confining prison under his feet.

Chen’s vacant gaze followed the impish, lifelike figure of the cub’s pelt as it danced in the wind; it was the undying outer shell the cub had left behind, but the beautiful and commanding figure seemed to still contain his free and unyielding spirit. Suddenly, the long, tubular body and bushy tail rolled a few times like a flying dragon, soaring in the swirling snow and drifting clouds. The wind howled and the white hair flew. The cub, like a golden flying dragon, rode the clouds and mist, traveling on snow and wind, soaring happily toward Tengger, to the star Sirius, to the free universe in space, to the place where all the souls of Mongolian wolves that had died in battles over the millennia congregated.

At that instant, Chen Zhen believed he saw his very own wolf totem.

By the end, the wolf has become a dragon, soaring through the air towards heaven, and Chen, one of the dragon people, has found his own wolf's soul.

(And then the grasslands are destroyed, because the Chinese government is terrible, and both the wild wolves of the region and the last nomadic herders die out. Boo!)

So there's something more to it than just under-resourced speculations about population genetics. (Indeed, the genetic part is one of the weakest parts of Wolf Totem, and can feel like a self-hating Chinese person's recapitulation of some kind of Aryan thesis.) There's more than one factor here - there are chances to learn.

Then please, build your own argument. We can look at the various breeds of dogs and see how they vary in behavioral traits, and then compare dogs as a whole to wolves, and see that within a species, all of the above traits are strongly influenced by lineage, and that while you can give a pitbull a gentle and caring upbringing and abuse a golden retriever into being violent, equal treatment of the animals does not result in equal behaviors.

The features of living creatures are strongly influenced by their specific biology, and the specifics of that biology is inherited from their parents. It is not controversial that the apple does not fall far from the tree, and traits that are genuinely randomly distributed and uncorrelated entirely with showing up in your family history are very few and far between. It is not controversial that this is the case; it is heretical to the tenents of the Successor Religion, but not actually controversial on the underlying facts, the theory, or the observed results.

If you want to argue otherwise on any of those points, please do so. Because otherwise, objecting solely on procedural grounds makes it obvious that there are no arguments against them you can make, and that shame and procedural arguments is the strongest claim the anti-HBD side can stake out.