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Well that still wouldn't work since they would've caught up to the big ship since it was imminently about to run out of fuel, attacked it, discovered the crew were mostly absent, then traced it back to Crait.

However you're clearly right, I'm surprised the cloaking/stealth angle wasn't in the extensive plot description on the wiki where I checked first, before AI confirmed you: https://starwars.fandom.com/wiki/Star_Wars:_Episode_VIII_The_Last_Jedi

I wonder if there's a cycle - there was a phase, I thought, of really Catholic science fiction, works like A Canticle for Leibowitz, or A Case of Conscience, and prominent Catholic authors; Gene Wolfe springs to mind. Apparently some people think there's something there even today, though to my untrained eye the golden age of Catholic science fiction was in the past.

So maybe just different subcultures or groups get into particular genres every now and then. There may not be that much to it.

My take on helping people is that if I can I should

I used to feel the same. I don't anymore, but I used to.

It took me a long time and a lot of money/free labor to learn the "within reason" part

Amen. I never did it in the hope of being liked. I did it because I wasn't doing anything else with my time so why not pitch in. I stopped doing it because I reached the conclusion that doing nothing and losing nothing was preferable to helping people and ending up worse off, plus getting lined up to be volunteered to have the process repeat.

The last time I did a good deed worth talking about post resolution was when me and my gf at the time found a pair of debilitatingly intoxicated students in the park around midnight so I called a taxi and gave the driver £20 to take them home. They, a boy and a girl, were half naked and had just crawled out of a large water-filled ditch together. God knows what they'd been doing but it was clearly not working out and it was time to call it a night. When the taxi arrived the girl complained that she didn't want to share the taxi with the boy so I let her know that she could either deal with it or resume searching for her shoes. She wisely decided she'd deal with it.

In that instance I was pretty confident that I wouldn't become jaded from repeatedly encountering the same situation.

The latter, I think.

Arma Reforger.

I am somewhat embarrassed to admit I have over 3700 hours in its predecessor, Arma 3. That is almost half a year of my life, and it wasn't all just leaving the game on idle. About 500 in Reforger.

For the unfamiliar, the Arma franchise is what happens when you take Battlefield and force adherence to a semblance of realism. Combined arms on the company scale, presented in either first or third person. Guns are lethal, you're not a super soldier, finding yourself facing a main battle tank in an open field, without effective AT only really ends one way. The maps can be enormous, and they must be, to accommodate the full spectrum of modern firepower.

Your role, in the grand scheme, is usually one of profound insignificance. You are a grunt. You might be a grunt with the keys to a fifty ton armored fighting vehicle, a helicopter, or a supersonic jet, but your fundamental state is that of a small, fragile component in a much larger machine.

To actually achieve anything, you must look to teamwork. You must find people willing to be the other cogs in the larger machine. You will find yourself reading the USMC's small unit tactics manual and applying it to great effect in a video game. In the limit, you could run a West Point course (and this happens, since a variant of Arma is marketed as a genuine military simulation for actual soldiers).

There's no one way to play Arma. You can play it single-player, either in its curated campaign, a wider sandbox, custom missions that push the bar for what the engine allows. You might play multiplayer, where experiences range from hardcore one-life ops with a hundred other human players vs AI, or even other humans, to people RPing a semi-functional society. Remember, DayZ and PUBG both began as Arma mods.

The reason why I have an ungodly number of hours in Arma 3 is a feature/game mode called Zeus.

This mode elevates one player to the status of a god, or more accurately, a Dungeon Master. From a top down, real time strategy perspective, the Zeus controls every facet of the unfolding scenario. They spawn enemies, call in air strikes, change the weather, and narrate the conflict, all in service of providing a compelling experience for the dozens of human players who have entrusted them with their Saturday evening. As a child, I arranged green plastic army men in my backyard. As an adult, I marshaled platoons of real people from across the globe. Among them, a cohort of astonishingly racist yet disarmingly hilarious British alcoholics, who, in a display of baffling camaraderie, adopted a young doctor from India into their virtual unit. I am scheduled to have a drink with some of these individuals in the physical world later this week. The kinds of bonds you can make in the game are sometimes ridiculous.

But Arma 3 is an artifact of a bygone era. It was never a paragon of technical elegance, and time has only magnified its flaws. The player controller is famously obtuse, the performance is inconsistent, and it lacks a constellation of quality of life features we now consider standard. It is, in a word, clunky.

Arma Reforger? It's very much a transitional product. Bohemia Interactive wanted to overhaul the entire game engine, and decided to launch a glorified paid demo to keep players busy till Arma 4 came out. Then, to the surprise of both the devs and cynical older fans like me, said demo blew up, and is now a genuinely good game which approaches greatness when modded.

The critical distinction is this: Arma Reforger is a superior shooter. The fundamental act of moving, aiming, and firing is vastly improved. You are no longer wrestling with an awkward digital puppet that seems determined to glitch through the terrain at the most inopportune moments. Clipping your car into a small rock will no longer reliably send you to space. The graphics, while not at the absolute cutting edge, are entirely serviceable and a significant leap forward. The friction between player intent and in game action has been dramatically reduced.

Alas, this reduction in friction has come at the cost of systemic depth. The simulation is not as comprehensive. The new equivalent of the Zeus mode is a pale, half baked imitation of its predecessor. The artificial intelligence of non player characters is unimpressive, and this is a damning statement when one recalls that the old AI was hardly a legion of tactical geniuses. Yet the core of the Arma experience persists, and a new dimension has been unlocked: the player versus player combat is orders of magnitude better. I now find myself genuinely enjoying large scale PvP, an activity I had long dismissed as a chaotic and laggy sideshow in Arma 3. The smoother, more responsive core mechanics make all the difference. Add to this monumental, DLC quality modifications like RHS, which transports the default Cold War setting to the present day, and you have a robust platform for tactical conflict. Getting a few friends together to engage in a firefight with other human beings is now a clean, enjoyable, and rewarding loop.

In a nutshell, Call of Duty and Battlefield use pretty pictures and the illusion of real world weaponry to sell the fantasy of being a supersoldier. Arma will have you feeling like a real and all-too-vulnerable soldier in the fire of modern conflict.

I have very high hopes for Arma 4 now. While I genuinely enjoy PvP at times, I yearn for the experience of herding human cats through my own campaigns. If done right, everyone has a great time you can't really replicate anywhere else, and you end up with drinking buddies for life.

Minecraft. Mining. Relaxed.

Where does "good deed" end and "codependent sucker prone to being taken advantage of by friends" begin? I've struggled with the latter in life.

That aside, depending on if we're counting friends or just strangers the most recent one was either giving a friend a few hundred bucks to help with immigration paperwork (She's been here for over 30 years but has been stuck in some kafkaesque green card renewal Hell since Biden was in office.) or driving a drunk guy home from the bar I'm a regular at. The latter can turn into a shitshow if they're too belligerent to cooperate or too impaired to give directions but the man in question was just irritated that the bartender didn't want to let him drive, knew where he lived, and it was a short drive. I got a free shot for my trouble and was able to do the bartender (a dear friend of mine) an easy favor.

My greatest deed doubles as a hilariously over the top act of simping. A woman I was very much in love with at the time and who was also crashing on my couch wrecked her car driving to my place, clipped a parked vehicle and ripped one of the wheels off the car. She was just about to pay the thing off and I didn't have the heart to have it towed to her mom's place knowing it would never get fixed and she'd wind up back at the beginning of the "buy here, pay here" treadmill so I said "fuck it", had it towed to my place, and all but rebuilt the front end of her car over the next few weeks. In total I replaced both lower ball joints, tie rod ends, and sway bar links (What wasn't damaged was worn out junk anyway and the parts kit was cheaper than I expected so I just bought the kit.) along with one hub/knuckle assembly, CV axle, strut, and a fender badly spraypainted to match (The latter set of parts were sourced from a friendly local junkyard.). It wasn't perfect (The subframe was either bent or just badly out of alignment due to the wreck/repair.) but I got it to drive straight enough and the repairs lasted the rest of the car's life.

My take on helping people is that if I can I should, within reason. It took me a long time and a lot of money/free labor to learn the "within reason" part. It also took a long time to learn that doing nice things for people in hopes of being liked isn't going to fix not feeling particularly likeable.

What is the most addicting game you’ve played recently, what mechanic made it most addicting, and how do you feel in the midst of that mechanic?

I'm sorry, is my post breaking any rules? Or is it merely still held for moderation?

I have been hermiting it up big time since getting back to Australia, and mowing my neighbour's lawn doesn't really count since I do it all the time, but I had the opportunity to do a good deed for someone the last day I was in Osaka - an old lady at the subway station dropped her umbrella and didn't realise it. She was so cute, like the platonic ideal of a little Japanese grandma, and she almost jumped out of her skin when I tapped her shoulder and she turned to see me looming over her. Then she double checked her bag like I was playing the old 'pretend someone dropped their umbrella and give them a second identical umbrella' prank on her. Then when she she realised I was being sincere she transformed from reserved and slightly suspicious to joyous gushing and appreciation, grabbing my arm and thanking me like I just pulled her off the tracks before a train arrived. The way people in Japan transform from mostly affectless to hyper animated when you break through the social conditioning is so much fun as an outsider.

Oddly, since it was realtime, it felt so slow and repetitive or maybe I just got too involved with the faction wars of my sonsors and bogged down. I never really got into this one.

private businesses tend to be focused on the long-term

Private businesses aren't focused on anything, since they don't have minds. The people who make decisions on their behalf are quite often focused on the short-term. As a chief executive, I may be able to sell shareholders on a long-term plan, but often as not they're looking for a good quarterly report and I'm looking to keep my job and score a bonus.

Sounds good! Your endorsement makes me inclined to give it a proper shot.

I really need to stop playing Vintage Story. But the moment I finally get out, they pull me back in...

Pets! At some point in life, when your kids beg for a dog, actually say yes.

Keyless front door lock (like with a number code) is a spectacular lifesytle improvement. You will never lock yourself out, ever.

Otherwise, the acquisition of power tools and knowledge in order to not deal with ridiculously expensive and incompetent contractors is somewhat satisfying.

I'd have to say that The Children of Men feels both more realistic and hopeless to me (and also The Machine Stops by E.M. Forster). Although I suppose both end on a somewhat hopeful note: I have seen the hills of Wessex, as Ælfred saw them when he overthrew the Dane.

I haven't read Years of Rice and Salt since I was about 16, but I remember absolutely loving it. It is an interesting exploration of reincarnation and of how "locked in" a lot of history seems to have been. It also inspired me to do an Iroquois mega-campaign in Eu4/vic2, which you will understand when you've read the book.

I also have this on my bookshelf (it's been checked out of the library for ages), so perhaps we can agree to read it September and discuss?

I always thought that was a punishment sphere.

Reading George Orwell’s Nineteen Eighty-Four for the third time.

My first time was in high school in the 90’s, where mostly it was Newspeak that impacted me. I’d just finished Rush Limbaugh’s two current affairs books, and the trickery of politicians changing words to “politically correct” variants was my takeaway.

My second read was during the first Trump administration, where the shock of the totalitarian state of IngSoc/Airstrip One/Oceania and the geopolitics of Goldstein’s book made me look at current affairs in a new light, especially during the Biden/Covid years.

This third time through, the small details of Winston’s life are hitting me hard. He’s 44 or 45, a few years younger than me, and his constant mentions of physical problems punctuate the existential misery of his life in the lower rungs of the Party.

He’s married but separated, a fact I’d forgotten. I haven’t yet reached the parts detailing his love affair. I also hadn’t remembered his furtive writing of a diary where he introduced the idea that freedom is the ability to say that two plus two equals four, giving [spoiler] the perfect tool to break him in the end.

Contrasted with the other big dystopias I’ve read (The Hunger Games’ Panem, Brave New World’s ultracivilization, Atlas Shrugged’s crippled Communist America, and Harry Potter’s Voldemort’s Magical Britain), the world system in 1984 feels the most hopeless, the most capable of keeping heroes from arising, the most terrible to live under — and yet somehow, the most realistic and likely, with certain aspects already showing up in America’s coastal capitals.

Having finished Reverend Insanity for the second time, I'm left with the same void in my soul.

Of course, the easiest solution was to seek out something by the same author, Gu Zhen Ren. He wrote two other novels since RI was banned, Infinite Bloodcore (points for the name, negative points for being left unfinished) and Mysteries of the Immortal Puppet Master.

I opted for the latter, initially, I felt lukewarm on it, but I know that in Xianxia, you don't judge books by their covers, or their first 50 chapters. Yup, sure enough, it became very clear that it's a Gu Zhen Ren novel after all. The protagonist is... callous, if not as ruthless as Fang Yuan. Maybe his little nephew. There are plots within plots, excellent attention to detail, and heart wrenching stories about seemingly insignificant characters. It has the majority of my attention, even if the edges are sanded down a tad bit to reduce the risk of another ban. GZR himself stated that it's a more "mass-market" novel, with a more standard Cultivation setting. It's still pretty solid so far.

Others on my reading shelf:

  • The Simoqin Prophecy by Amit Basu. The first of a trilogy. It's my second go at them, I heartily enjoyed the first. The easiest way to describe it is Indian Discworld, with clear inspiration from Pratchett. It is often ridiculously funny, while being poignant, but I'm afraid that a significant amount of the charm is lost on Western audiences. I could swear that 70% of the character and place names are references outsiders won't get, be they incredibly dumb puns or allusions to wider Hindu mythology. You'd probably need ChatGPT to let you in on the joke.
  • Kim Stanley Robinson's The Year of Rice and Salt. I fucking hated Aurora, and I'm the process of writing a full review, but while this novel is supposedly mid, it has an interesting premise with an AU setting where the Black Death absolutely rekt Europe (even more than it did in actual history, of course).
  • I was supposed to read Claude Shannon's A Mathematical Model of Communication for an ACX book club meeting. I was too lazy to do so, went in, claimed I knew a little bit about Game Theory, was embarrassed to find out that an actual PhD in the topic was present, and then unembarrased myself by actually making (IMO) good points. I do actually know a reasonable amount, especially when it comes to practical applications such as in military history. I might have another essay in the oven on that particular topic.

Who on earth liked the Force witches or whatever the hell these things are supposed to be? (Just a hint here, if you're doing a sacred mystic ritual, try not to have it look like an am-dram society pretending to have epileptic seizures).

Didn't watch the Acolyte, but it is sad to see them botch the Force witches so bad. I like the concept of there being non-Jed/Sith force traditions out there, and I think with the right approach they could absolutely make them feel distinct and interesting. Too bad Disney doesn't know how to do that.

They would have to do something really extreme, like declaring all the Disney content non-canon

If they flip to the Legends canon and make a Yuuzhan Vong trilogy I would return to the franchise.

I think if you're pro Trump doing this you also need to consider you're implicitly pro Kamala doing this, do you think that sounds good?

My rules > your rules, fairly > your rules, unfairly.

"My rules" would be no government control of companies. "Your rules, fairly" would be that all political sides get to have the government control companies. "Your rules, unfairly" means that only the left gets to do it.

The answer to this is the same as the answer to a lot of similar things: The left broke the norms so much that the only choices are to do so equally or to do so only for the left. And doing it equally is better. The option of not doing it at all would be the best, but the left has foreclosed that option.

This book should not resonate with 15 year olds, not this much. Which means that these girls are still getting sexist signals from somewhere, and, follow the trail, those signals came from the 40 year old women who like the story, i.e. "feminists." This is what I mean when I say the system no longer needs men to maintain the status quo: it has feminists doing the job for it. - TLP

In this, Dave Sim was prescient when he authored and drew Cerebus the Aardvark. Initially a Conan the Barbarian satire, it became one of the greatest long-form anti-feminist screeds in Western literature. The political and religious totalitarian sect known as the Cirinists do their best to demolish the patriarchy, but in the end, become a monstrous variation unrestrained by chivalry.