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In case anyone was wondering, here's the Tidus laugh scene in Japanese https://youtube.com/watch?v=ik4JI4D7rZQ

Principal photography on The Last Jedi was done in July 2016. Fisher was done all her scenes and finished an entire book tour in the remainder of the year, before dying from an out-of-the-blue heart attack around Christmas. She did not die "mid-filming".

The only major webfictions I've read are hpmor, worm, Homestuck and origins of the species. Hpmor is good but you have to like/tolerate the main character. I enjoyed the first third of worm a lot but it kinda takes too long to wrap up the main mysteries (the resolution is satisfying though, once you get there). Homestuck is not really the same vibe.

It's especially remarkable because she was telling them all to trust the plan.

But she had no plan. We are informed in episode 9 that the 'Holdo Maneuver' of FTL ramming was 1 in a million, it can't be reliably repeated. So she was really just trying to flee, only to get spectacularly lucky.

I have never found a source for this, but I am absolutely convinced that Admiral Holdo was just a way to recycle Princess Leia’s plot and lines after Carrie Fisher died mid-filming.

Yeah, idk when the realization hit exactly, but the day was odd when it occurred to me that we would no longer be allowing Disney anything in our home. At least nothing made after the year 2000, with the occasional ad hoc exception.

Ah, yeah that is true.

The bit with the Chinese-inspired expansion, the one with the pandas? From the perspective of someone who will never play WoW, I felt that one was either a good joke or simply taking the piss.

Hmm.. I have played several, though the names elude me. I didn't particularly like Risk of Rain (2?), I did like Hades, but once again, a few hours of fun, then I got distracted and never picked it up again.

I need to start including links to clips from Asura's Wrath when explaining Xianxia to people.

Case in point:

https://youtube.com/watch?v=Gyfy2mtMeYo

Yes, when you have a human-sized character fighting against the fist of a god the size of a large moon, you're in proper Cultivation territory.

(I have never played the game. It's just so entertaining to watch that I've seen several hours of footage)

Well, uh... awkward. And a bit embarrassing. But glad it resonated, and thank you for answering.

Cheers!

The writers are a husband-wife pair (I think they said the wife is mostly responsible for the story, the husband mostly responsible for the art), the title literally has "Girl" in the name, and the main character is a woman.

That said, it does have the old-style male adventure feel. Sometimes as parody, sometimes seriously.

I think we can say it has broad-spectrum appeal. I went to their Facebook page and looked at the names of the people who liked the latest comic page, it seemed about 50/50 male-female split.

I guess it all depends on what a "girl" story is. If girl story is only defined as a story that men avoid then of course we won't find any "examples of "girl" stories that aren't cringe pandering softcore-relationship-porn wish fulfillment only (lame) women find appealing"

Next morning edit:

I almost didn't suggest Girl Genius out of fear that it was one of the cringe pandering stories. It has a love triangle where the main character is pursued by a heir-to-the-empire and a boy with a past that haunts him. And the boys are terrible simps, totally head over heels for the main character. And also surprisingly chaste/respectful, averting their eyes and blushing if they see Agatha in her (Victorian-style) underwear.

It has a lost society of Amazon women warriors. It's kind of a Princess Diaries plot, "ordinary women finds out she's secretly a lost princess and must learn how to fit in with her new society" type thing.

I would argue that it's very much a female story, even if the females reading it are the ones making up the "39% of physical science degrees awarded in the US."

receive an equity stake in Intel in exchange for cash grants

How does this differ from just buying shares?

I've been keeping tabs on that one. Ex-Combat Extended modders from Rimworld, one of the mods I simply can't play without. It turns the combat in the game from two retards with bent muskets shooting each other in a greased room after sunset into something with a semblance of realism. Unfortunately, the game had had a very rocky development. The previous publisher went bankrupt, the new one was only able to provide partial funding. They were forced to release into EA in a very barebones state, and it's simply not a very good day circa today. I remain cautiously hopeful, the idea has great potential.

I would not count Girl Genius as a girl story. It isn't aimed at a female audience, at least I don't think it is.

You can't shoot then move, even if you use only half your movement range. Once again, in the absence of specific perks.

The default for secular western women is an obese woman too unpleasant to hook the men she does manage to attract, but that's ok because she has no way of knowing if she can trust him anyways.

Girl Genius perhaps. Though there is a romantic subplot, the main female character explicitly chooses the well-being of her people/land over and above romance.

Christopher Ruccio is doing a pretty interesting job.

Greenwitch won the Newberry, so the series would be a pretty common read for 1990s kids.

Moana 1 is great. Encanto is great.

She just has to avoid failing; she wins by default. It's completely different from a man, who can be nice, safe, reliable, and still end up completely overlooked.

There is a reason Fluttershy is the most popular of the mane six. Butterscotch would have ended up FA.

Played Final Earth 2. Good game, looks like crap, but mechanics are fun.

It's amusing how online women will complain about "men writing women."

Yet, the archetypal outcome of a male author writing a female protagonist for a male audience is an unrealistically strong and independent badass female protagonist, like Samus or Lara Croft.

The archetypal outcome of a female author writing a female protagonist for a female audience is a realistically passive, hypoagentic female protagonist, like Bella from Twilight or Anastasia from 50 Shades of Grey.

A 2008 British study of about 4,000 children aged 4–16 found that only 5% of boys preferred books with a girl protagonist, while 22% of girls were comfortable with male protagonists.

I didn't read the article or the paper. However, those aren't parallel statements, as currently written. The percentage of boys comfortable with girl protagonists could be higher than 5%. The percentage of girls who prefer boy protagonists could be lower than 22%.

Heroism generally involves some combination of self-sacrifice, self-improvement, hyper-agency, hyper-competency, physical and/or mental strength. Based upon their Lived Experiences of interacting with boys/men and girls/women, it'd be sensible that readers (whether it be boys, girls, men, or women) would more easily suspend disbelief for a male hero than a female heroine. And that girls/women would find a male hero more plausible than boys/men a female heroine.

It's like how preteens will more readily accept teenaged or adult heroes than vice versa, teenagers will more readily accept adult heroes than vice versa. And adults are usually disinterested in works where the protagonists are preteens or teenagers (sometimes even young adults)—a common gripe is that even kid side characters are a negative value-add to a story, just a source of annoyance, "idiot plot," and plot armor.